/// <summary> /// Initializes a new instance of the <see cref="NPCUnit"/> class. /// </summary> /// <param name="id"> The id of the unit. </param> /// <param name="name"> The name. </param> /// <param name="position"> The position of the unit. </param> /// <param name="sprite"> The sprite. </param> /// <param name="unitClass"> The class of the unit. </param> public NPCUnit(int id, string name, Vector position, AnimatedSprite sprite, UnitClass unitClass) : base(id, name, position, sprite, unitClass) { }
/// <summary> /// Initializes a new instance of the <see cref="NPCUnit"/> class. /// </summary> /// <param name="name"> The name. </param> /// <param name="x"> The x location of the unit. </param> /// <param name="y"> The y location of the unit. </param> /// <param name="sprite"> The sprite. </param> /// <param name="unitClass"> The class of the unit. </param> public NPCUnit(string name, int x, int y, AnimatedSprite sprite, UnitClass unitClass) : base(name, x, y, sprite, unitClass) { }