public Cell(UInt32 ownerId, Socket socket, Byte[] name, Color color, UInt32 points, Vector direction, System.Windows.Point position) : base(ClientType.Cell) { this.OwnerID = ownerId; this.Score = points; this.Color = color; this.Direction = direction; this.Name = name; this.Position = position; this._socket = socket; this._socket.OnRecv += OnRecv; this._socket.OnDisconnect += OnDisconnect; this._timerSalt = new Timer(1000 / Config.IntervalPosition); this._timerSalt.Elapsed += MoveCell; this._timerSalt.Start(); this._timer = new Timer(1000 / Config.IntervalPosition); this._timer.Elapsed += CalculateMovement; this.Connected = true; Packet32 p32 = new Packet32(); p32.SetId(this.Id); this.Send(p32.ToByteArray()); }
public Cell(Socket socket) : base(ClientType.Cell) { this.OwnerID = this.Id; this.Score = 10; this.Connected = false; this._socket = socket; this._socket.OnRecv += OnRecv; this._socket.OnDisconnect += OnDisconnect; this._timer = new Timer(1000/Config.IntervalPosition); this._timer.Elapsed += CalculateMovement; Random rdm = new Random(); this.Color = Color.FromKnownColor(Client.Colors[rdm.Next(Client.Colors.Length)]); }