private static BountyData GetDynamicBounty(QuestData quest) { var questId = quest.QuestId; if (DynamicBountyDirectory.ContainsKey(questId)) { var type = DynamicBountyDirectory[questId]; var bountyData = new BountyData(); switch (type) { case DynamicBountyType.BoundShaman: case DynamicBountyType.BlackKingsLegacy: case DynamicBountyType.PlagueOfBurrowers: bountyData = CreateChestAndClearBounty(quest); break; case DynamicBountyType.CursedShrines: bountyData = CreateMultiShrineBounty(quest); break; default: Logger.Error("Dynamic Bounty is not supported {0} ({1})", quest.Name, quest.QuestId, type, bountyData); break; } Logger.Debug("Created Dynamic Bounty for {0} ({1}) Type={2} {3}", quest.Name, quest.QuestId, type, bountyData); return bountyData; } return null; }
public GenericBountyCoroutine(int questId) : base(questId) { Bounty = BountyDataFactory.GetBountyData(questId); ObjectiveSearchRadius = 1000; AutoSetNearbyNodesExplored = true; AutoSetNearbyNodesRadius = 30; }
public void Reset() { State = States.NotStarted; _bountyData = null; }