예제 #1
0
 public override void OnStart()
 {
     if (Level == 0) Level = -1;
     _stopwatch.Start();
     //AdvDia.Update(true);
     _riftCoroutine = new RiftCoroutine(RiftType.Nephalem);
 }
예제 #2
0
        public override void OnStart()
        {
            if (Level == 0) Level = -1;
            _stopwatch.Start();

            var riftOptions = new RiftCoroutine.RiftOptions
            {
                RiftCount = RiftCount > 0 ? RiftCount : PluginSettings.Current.RiftCount,
                IsEmpowered = IsEmpowered || PluginSettings.Current.UseEmpoweredRifts
            };

            _riftCoroutine = new RiftCoroutine(RiftType.Nephalem, riftOptions);
        }
예제 #3
0
        public override void OnStart()
        {

            if (!Adventurer.Enabled)
            {
                Logger.Error("Plugin is not enabled. Please enable Adventurer and try again.");
                _isDone = true;
                return;
            }

            PluginEvents.CurrentProfileType = ProfileType.Rift;

            _stopwatch.Start();
            //AdvDia.Update(true);
            _riftCoroutine = new RiftCoroutine(RiftType.Nephalem);
        }
예제 #4
0
        public override void OnStart()
        {
            if (!Adventurer.Enabled)
            {
                Logger.Error("Plugin is not enabled. Please enable Adventurer and try again.");
                _isDone = true;
                return;
            }

            var riftOptions = new RiftCoroutine.RiftOptions
            {
                RiftCount = RiftCount > 0 ? RiftCount : PluginSettings.Current.RiftCount,
            };

            PluginEvents.CurrentProfileType = ProfileType.Rift;

            _stopwatch.Start();
            //AdvDia.Update(true);
            _riftCoroutine = new RiftCoroutine(RiftType.Nephalem, riftOptions);
        }
예제 #5
0
        public override void OnStart()
        {
            if (!Adventurer.Enabled)
            {
                Logger.Error("Plugin is not enabled. Please enable Adventurer and try again.");
                _isDone = true;
                return;
            }

            var riftOptions = new RiftCoroutine.RiftOptions
            {
                RiftCount = RiftCount > 0 ? RiftCount : PluginSettings.Current.RiftCount,
                IsEmpowered = IsEmpowered || PluginSettings.Current.UseEmpoweredRifts
            };

            PluginEvents.CurrentProfileType = ProfileType.Rift;

            _stopwatch.Start();

            _riftCoroutine = new RiftCoroutine(RiftType.Greater, riftOptions);
        }
예제 #6
0
 public override void ResetCachedDone(bool force = false)
 {
     _isDone = false;
     _riftCoroutine = null;
 }