private void Form1_Load(object sender, EventArgs e) { game = new Game(new Rectangle(110, 83, 680, 305)); game.NewLevel(random); UpdateCharacters(); }
public void UpdateCharacters() { Playerimg.Location = game.PlayerLocation; pHP.Text = game.PlayerHitPoints.ToString(); Playerimg.Visible = true; Batimg.Visible = false; Ghostimg.Visible = false; Ghoulimg.Visible = false; int enemiesshown = 0; Swordimg.Visible = false; Bowimg.Visible = false; Redpotionimg.Visible = false; Bluepotionimg.Visible = false; Maseimg.Visible = false; Control weaponControl = null; switch (game.WeaponInRoom.Name) { case "Sword": weaponControl = Swordimg; break; case "Bow": weaponControl = Bowimg; break; case "Mace": weaponControl = Maseimg; break; case "Blue Potion": weaponControl = Bluepotionimg; break; case "Red Potion": weaponControl = Redpotionimg; break; default: break; } weaponControl.Visible = true; weaponControl.Location = game.WeaponInRoom.Location; foreach (Enemy enemy in game.Enemies) { if (enemy is Bat) { Batimg.Location = enemy.Location; bHP.Text = enemy.HitPoints.ToString(); if (enemy.HitPoints > 0) { Batimg.Visible = true; enemiesshown++; } } else if (enemy is Ghost) { Ghostimg.Location = enemy.Location; GstHP.Text = enemy.HitPoints.ToString(); if (enemy.HitPoints > 0) { Ghostimg.Visible = true; enemiesshown++; } } else if (enemy is Ghoul) { Ghoulimg.Location = enemy.Location; oulHP.Text = enemy.HitPoints.ToString(); if (enemy.HitPoints > 0) { Ghoulimg.Visible = true; enemiesshown++; } } } string[] weaponnames = { "Bow", "Sword", "Mace", "Blue Potion", "Red Potion" }; foreach (string wname in weaponnames) { if (game.CheckPlayerInventory(wname)) { switch (wname) { case "Sword": itemSord.Visible = true; break; case "Bow": itemBow.Visible = true; break; case "Mace": itemMace.Visible = true; break; case "Blue Potion": itemBP.Visible = true; break; case "Red Potion": itemRP.Visible = true; break; default: break; } } } if (game.WeaponInRoom.PickedUp) { weaponControl.Visible = false; } else { weaponControl.Visible = true; } if (game.PlayerHitPoints <= 0) { MessageBox.Show("You died"); Application.Exit(); } if (enemiesshown < 1) { MessageBox.Show("You have defeated the enemies on this level"); game.NewLevel(random); UpdateCharacters(); } }
private void Form1_Load(object sender, EventArgs e) { game = new Game(new Rectangle(110,83,680,305)); game.NewLevel(random); UpdateCharacters(); }