public void Confirm(String Choice) { String Dialogue = " You've Chosen: "; Animationsand_effects.TypeWriter(Dialogue, "magenta"); Console.WriteLine(Choice); }
public static string ChooseClass() { Console.Clear(); Dialogue = " can choose between two Classes:\n"; Console.Write(plName); Animationsand_effects.TypeWriter(Dialogue, "magenta"); if (plRace == "Orc") { Console.WriteLine("[1]" + characterClass[0]); Console.WriteLine(ClassDes[0]); Console.WriteLine("[2]" + characterClass[2]); Console.WriteLine(ClassDes[2]); } if (plRace == "Elf") { Console.WriteLine("[1]" + characterClass[3]); Console.WriteLine(ClassDes[3]); Console.WriteLine("\n" + "[2]" + characterClass[1]); Console.WriteLine(ClassDes[1]); } if (plRace == "Human") { Console.WriteLine("[1]" + characterClass[0]); Console.WriteLine(ClassDes[0]); Console.WriteLine("[2]" + characterClass[4]); Console.WriteLine(ClassDes[4]); } Choice = ClassChoice(); return(Choice); }
//chooe race dialogue public static string ChooseRace() { Console.Clear(); String Input = ""; String Human = " Human"; String Elf = " Elf"; String Orc = " Half Orc"; Dialogue = "\n Choose your Race: \n [1]" + Human + "\n [2]" + Elf + "\n [3]" + Orc + "\n"; Animationsand_effects.TypeWriter(Dialogue, "blue"); Input = Console.ReadLine(); if (Input == "1") { Character.Human(); } if (Input == "2") { Character.Elf(); } if (Input == "3") { Character.Orc(); } return(Choice); }
public static string ClassChoice() { Dialogue = " \n So Which shall Ye Be? \n type in you choice."; Animationsand_effects.TypeWriter(Dialogue, "magenta"); Choice = Console.ReadLine(); if (Choice == characterClass[0]) { Choice = characterClass[0]; } if (Choice == characterClass[1]) { Choice = characterClass[1]; } if (Choice == characterClass[2]) { Choice = characterClass[2]; } if (Choice == characterClass[3]) { Choice = characterClass[3]; } if (Choice == characterClass[4]) { Choice = characterClass[4]; } Dialogue = " You have Chosen: "; Animationsand_effects.TypeWriter(Dialogue, "magenta"); Console.WriteLine(Choice); return(Choice); }
public static string DoYouChoose() { Dialogue = " Do you sih to choose this? [1] Yes [2] No"; Animationsand_effects.TypeWriter(Dialogue, "magenta"); Choice = Console.ReadLine(); return(Choice); }
//ask player for a name, and save it public static string PlayerName() { Dialogue = "\n Brave Patron of the Computer arts! To What do ye call yeself?"; Animationsand_effects.TypeWriter(Dialogue, "blue"); characterName = Console.ReadLine(); Dialogue = " I bid ye welcome "; Animationsand_effects.TypeWriter(Dialogue, "blue"); Animationsand_effects.Dialog(characterName, "magenta"); Dialogue = " I wish ye great tidings on your journey ahead..."; Animationsand_effects.TypeWriter(Dialogue, "blue"); Console.ReadKey(); return(characterName); }