public SpawnAI(Character character) : base(character) { }
public ArtificialIntelligence(Character character) { Character = character; }
protected void CenterWorld(Character character) { CenterWorld (character.Position); }
public void ClearTarget(Character target) { if (Target == target) Target = null; }
public ChaseAI(Character character) : base(character) { MaxAlertRadius = 2 * EnemyAlertRadius; ChaseRadius = 2 * Character.CollisionRadius; }