public InputResult Parse(string input) { var result = new InputResult(); var tokenizer = new InputTokenizer(); var tokens = tokenizer.Tokenize(input); if (tokens.Count == 0) { result.Action = () => { Context.Parser.Print(L.DoNotUnderstand); return(true); }; return(result); } // there can be more than one match for verbs like "switch" // which has one class that handles "switch on" and another // class that handles "switch off" var possibleVerbs = VerbList.GetVerbsByName(tokens[0]); if (possibleVerbs.Count == 0) { result.Verb = new NullVerb(); result.Action = ErrorAction(L.VerbNotRecognized); return(result); } if (possibleVerbs.Count == 1) { result.Verb = possibleVerbs.First(); } // remove verb token tokens.RemoveAt(0); var grammarTokens = new List <string>(); bool hasPreposition = false; foreach (string token in tokens) { // var objects = Objects.WithName(token); var objects = ( from o in Objects.WithName(token) where L.ObjectsInScope().Contains(o) select o ).ToList(); bool hasObject = result.Objects.Count > 0; if (!hasObject) { var rooms = Rooms.WithName(token); foreach (var room in rooms) { objects.Add(room); } } if (objects.Count == 0) { bool isDirection = possibleVerbs.Count == 1 && Compass.Directions.Contains(token) && result.Objects.Count == 0; bool isPreposition = Prepositions.Contains(token); if (isDirection) { possibleVerbs.Clear(); possibleVerbs.Add(VerbList.GetVerbByName(token)); } else if (isPreposition) { hasPreposition = true; grammarTokens.Add(token); result.Preposition = token; } else if (token == K.ALL) { grammarTokens.Add(token); result.IsAll = true; } else if (token == K.EXCEPT) { if (!result.IsAll && !result.Objects.Any()) { result.Action = ErrorAction(L.CantSeeObject); return(result); } result.IsExcept = true; } else { result.Action = ErrorAction(L.CantSeeObject); return(result); } } else { // need to implement "Which do you mean, the red cape or the black cape?" type behavior here Object obj; var ofInterest = objects.Where(x => x.InScope).ToList(); if (ofInterest.Count > 1) { obj = ofInterest.FirstOrDefault(x => x.InInventory); } else { obj = ofInterest.FirstOrDefault(); } //------------------------------------------------------------------------------------- bool isIndirectObject = hasPreposition && hasObject; if (obj == null) { result.Action = ErrorAction(L.CantSeeObject); return(result); } if (isIndirectObject) { grammarTokens.Add(K.INDIRECT_OBJECT_TOKEN); result.IndirectObject = obj; } else if (result.IsExcept) { result.Exceptions.Add(obj); } else { if (!grammarTokens.Contains(K.OBJECT_TOKEN)) { grammarTokens.Add(K.OBJECT_TOKEN); } if (!result.Objects.Contains(obj)) { result.Objects.Add(obj); } } } } result.Pregrammar = string.Join(" ", grammarTokens.ToArray()); var grammarBuilder = new GrammarBuilder(grammarTokens); var grammars = grammarBuilder.Build(); FindVerb(result, possibleVerbs, grammars); if ((result.IsAll || result.Objects.Count > 1) && !result.Verb.AllowsMulti) { return(DoesNotAllowMulti()); } if (result.Grammar == null) { var incomplete = new IncompleteInput(); incomplete.Handle(result); } if (result.IsAll) { if (result.ObjectsMustBeHeld) { result.Objects = Inventory.Items.Reverse().ToList(); } else { // This is different from Inform 6 which will include scenery and static // objects (resulting in the generation of ridiculous messages like // "well house: that's hardly portable" result.Objects = ( from o in L.ObjectsInScope() where o != L.CurrentLocation && !o.IsScenery && !o.IsStatic && !Inventory.Contains(o) select o ).ToList(); } } if (result.IsExcept) { if (!result.Exceptions.Any()) { return(WhatDoYouWantToDo(result)); } result.Exceptions.ForEach(x => result.Objects.Remove(x)); } return(result); }
private Object GetObject(CommandLineParserResult result, string token) { //TODO: This is crazy train // objects may have the same synonyms, so multiple items could be returned here var objects = ( from o in Objects.WithName(token) where result.Verb.InScopeOnly ? o.InScope : true select o ).ToList(); // Inform seems to favor objects not held here, which makes sense as you // wouldn't want to accidentally destroy an important game object resolving // ambiguous commands // // note: Colossal Cave, holding a bottle of water next to stream, Inform // will trigger a drink from the stream if (objects.Count > 1) { var notHeld = objects.Where(o => !o.InInventory).ToList(); if (notHeld.Count > 0) { objects = notHeld; } } // special case: token refers to a Door which is handled as a Room var doors = ( from r in Rooms.WithName(token) where r.InScope && r is Door select r ).ToList(); objects.AddRange(doors); if (objects.Count == 1) { var obj = objects.First(); if (obj.InScope) { return(obj); } } else if (objects.Count > 1) { var last = result.Ordered?.LastOrDefault(); if (last != null && last is Object obj) { if (!obj.Name.Contains(token) && !obj.Synonyms.Contains(token)) { return(new MultipleObjectsFound(objects)); } return(new Skip()); } else { return(new MultipleObjectsFound(objects)); } } return(null); }
public InputResult Parse(string input) { var result = new InputResult(); var tokenizer = new InputTokenizer(); var tokens = tokenizer.Tokenize(input); Action removeVerbToken = () => tokens.RemoveAt(0); if (tokens.Count == 0) { result.Action = () => { Context.Parser.Print(L.DoNotUnderstand); return(true); }; return(result); } // there can be more than one match for verbs like "switch" // which has one class that handles "switch on" and another // class that handles "switch off" var possibleVerbs = VerbList.GetVerbsByName(tokens[0]); if (possibleVerbs.Count == 0) { result.Verb = new NullVerb(); result.Action = ErrorAction(L.VerbNotRecognized); return(result); } if (possibleVerbs.Count == 1) { result.Verb = possibleVerbs.First(); } //else { NOT sure what to do about multiple possible verbs here} // remove verb token removeVerbToken(); var grammarTokens = new List <string>(); bool hasPreposition = false; foreach (string token in tokens) { bool hasObject = result.Objects.Count > 0; var objects = Objects.WithName(token); if (!hasObject) { var rooms = Rooms.WithName(token); foreach (var room in rooms) { objects.Add(room); } } if (objects.Count == 0) { bool isDirection = possibleVerbs.Count == 1 && Compass.Directions.Contains(token) && result.Objects.Count == 0; bool isPreposition = Prepositions.Contains(token); if (isDirection) { possibleVerbs.Clear(); possibleVerbs.Add(VerbList.GetVerbByName(token)); } else if (isPreposition) { hasPreposition = true; grammarTokens.Add(token); result.Preposition = token; } else if (token == K.ALL) { // result.Objects.AddRange(L.ObjectsInScope()); grammarTokens.Add(token); result.IsAll = true; } else if (token == K.EXCEPT) { if (!result.IsAll && !result.Objects.Any()) { result.Action = ErrorAction(L.CantSeeObject); return(result); } result.IsExcept = true; } else { if (result.IsPartial) { string partial = String.Format("I only understood you as far as wanting to {0} the {1}.", possibleVerbs[0].Name, result.Objects[0].Name); result.Action = ErrorAction(partial); return(result); } result.Action = ErrorAction(L.CantSeeObject); return(result); } } else { // need to implement "Which do you mean, the red cape or the black cape?" type behavior here Object obj; var ofInterest = objects.Where(x => x.InScope).ToList(); if (ofInterest.Count > 1) { obj = ofInterest.FirstOrDefault(x => x.InInventory); } else { obj = ofInterest.FirstOrDefault(); } //------------------------------------------------------------------------------------- bool isIndirectObject = hasPreposition && hasObject; if (obj == null) { result.Action = ErrorAction(L.CantSeeObject); return(result); } if (isIndirectObject) { grammarTokens.Add(K.INDIRECT_OBJECT_TOKEN); result.IndirectObject = obj; } else if (result.IsExcept) { //result.Objects.Remove(obj); result.Exceptions.Add(obj); } else { if (!grammarTokens.Contains(K.OBJECT_TOKEN)) { grammarTokens.Add(K.OBJECT_TOKEN); } if (!result.Objects.Contains(obj)) { result.Objects.Add(obj); } result.IsPartial = true; } } } result.Pregrammar = string.Join(" ", grammarTokens.ToArray()); var grammarBuilder = new GrammarBuilder(grammarTokens); var grammars = grammarBuilder.Build(); FindVerb(result, possibleVerbs, grammars); if (result.Grammar == null) { var incomplete = new IncompleteInput(); incomplete.Handle(result); } if (result.IsAll) { if (result.ObjectsMustBeHeld) { result.Objects = result.Objects.Where(x => x.InInventory).ToList(); } else { result.Objects = L.ObjectsInScope(); } } if (result.IsExcept) { result.Exceptions.ForEach(x => result.Objects.Remove(x)); } return(result); }