internal double GetPart2Solution() { List <OrbitalBody> bodies = new List <OrbitalBody>() { new OrbitalBody(new Vector3(17, 5, 1)), new OrbitalBody(new Vector3(-2, -8, 8)), new OrbitalBody(new Vector3(7, -6, 14)), new OrbitalBody(new Vector3(1, -10, 4)), }; JovianSystem jovianSystem = new JovianSystem(bodies); return(jovianSystem.GetNumberOfStepsPerCycle()); }
internal float GetPart1Solution() { List <OrbitalBody> bodies = new List <OrbitalBody>() { new OrbitalBody(new Vector3(17, 5, 1)), new OrbitalBody(new Vector3(-2, -8, 8)), new OrbitalBody(new Vector3(7, -6, 14)), new OrbitalBody(new Vector3(1, -10, 4)), }; JovianSystem jovianSystem = new JovianSystem(bodies); for (int i = 0; i < 1000; i++) { jovianSystem.DoTimeStep(); } return(jovianSystem.GetSystemEnergy()); }