public override void Initialize(AdvancedUtilities.Cameras.CameraController cameraController) { base.Initialize(cameraController); _input = GetCameraComponent <InputComponent>(); }
public override void Initialize(CameraController cameraController) { base.Initialize(cameraController); _input = GetCameraComponent <InputComponent>(); }
public InputSmoothingStatus(InputComponent inputComponent) { _inputComponent = inputComponent; }