private void AddItem(ReorderableList list) { tilemap.Layers.Add(tilemap.CreateLayer()); tilemap.CalculateLayersOrder(); CalculateIndexes(); EditorUtility.SetDirty(target); }
private void OnEnable() { tilemap = target as ATilemap; tilemap.OnValidate(); layersList = new ReorderableList(tilemap.Layers, typeof(Tile), true, true, true, true); layersList.drawHeaderCallback += DrawHeader; layersList.drawElementCallback += DrawElement; layersList.onAddCallback += AddItem; layersList.onRemoveCallback += RemoveItem; layersList.onReorderCallback += (index) => { tilemap.CalculateLayersOrder(); tilemap.RefreshAll(true); CalculateIndexes(); }; }