protected Controller _createCharacterController(Vector3 pose, Scene scene, SimpleShape shape, CharacterControllerDescription description) { Controller controller = null; CapsuleControllerDesc controller_desc = new CapsuleControllerDesc(); controller_desc.ClimbingMode = description.CapsuleEasyClimbing ? CapsuleClimbingModes.Easy : CapsuleClimbingModes.Constrained; Vector3 capsule_desc = shape.to_cc_shape(); controller_desc.Height = capsule_desc.y; controller_desc.Radius = capsule_desc.x; controller_desc.Position = pose; controller_desc.SkinWidth = description.SkinWidth; controller_desc.SlopeLimit = description.SlopeLimit; controller_desc.StepOffset = description.StepOffset; //controller_desc.s = (NxHeightFieldAxis)(int)description.mUpDirection; //controller_desc.Callback = World::getSingleton()->getPhysXCharacterHitReport(); scene.Physics.ControllerManager.CreateController(scene, controller_desc); return(controller); }
public void createCharacterController(Vector3 globalPos, SimpleShape shape, CharacterControllerDescription description, Scene scene) { stepOffset = description.StepOffset; skinWidth = description.SkinWidth; controller = _createCharacterController(globalPos, scene, shape, description); }
public CharacterController(SimpleShape shape, Vector3 globalPosition, CharacterControllerDescription description, Scene scene) { createCharacterController(globalPosition, shape, description, scene); }