public override void Initialize() { Instance = this; foreach (var f in fieldsList) { fieldDic[f.FieldWorkerType] = f; } }
public void Setup(float fieldSize, FieldDictionary dictionary = null) { var dic = dictionary ?? FieldDictionary.Instance; var terrainData = Instantiate(dic.BaseTerrainData); var height = dic.GetHeight(fieldSize); terrainData.heightmapResolution = dic.GetResolution(fieldSize); terrainData.size = new Vector3(fieldSize, height, fieldSize); Debug.LogFormat("size:{0} resolution:{1}", terrainData.size, terrainData.heightmapResolution); terrain.terrainData = terrainData; collider.terrainData = terrainData; }
public void Setup(float fieldSize, FieldDictionary dictionary = null) { var dic = dictionary ?? FieldDictionary.Instance; var terrainData = terrain.terrainData ?? Instantiate(dic.BaseTerrainData); var height = dic.GetHeight(fieldSize); terrainData.heightmapResolution = dic.GetResolution(fieldSize); terrainData.size = new Vector3(fieldSize, height, fieldSize); //Debug.LogFormat("size:{0} resolution:{1}", terrainData.size, terrainData.heightmapResolution); terrain.terrainData = terrainData; collider.terrainData = terrainData; var builder = this.GetComponent <AsyncNavMeshBuilder>(); if (builder != null) { builder.SetData(terrainData.bounds.center, terrainData.bounds.size); builder.StartBake(); //Debug.Log("BuildNavMesh"); } }