/// <summary>
        /// Create a simple Sphere object
        /// </summary>
        /// <param name="pos"></param>
        /// <param name="ori"></param>
        /// <returns></returns>
        private ThrowParticlesObject SpawnPrimitive(DefaultSprite3DBillboardParticleSystem particleSystem, Vector3 pos, Matrix ori)
        {
            ///Load a Model with a custom texture
            SimpleModel sm2 = new SimpleModel(scene.GraphicFactory, "Model\\ball");

            sm2.SetTexture(scene.GraphicFactory.CreateTexture2DColor(1, 1, Color.White, false), TextureType.DIFFUSE);
            DeferredNormalShader nd  = new DeferredNormalShader();
            IMaterial            m   = new DeferredMaterial(nd);
            SphereObject         pi2 = new SphereObject(pos, 1, 10, 1, MaterialDescription.DefaultBepuMaterial());
            ThrowParticlesObject o   = new ThrowParticlesObject(particleSystem, m, sm2, pi2);

            return(o);
        }
        public void mousebuttonteste(MouseState ms)
        {
            SmokeParticleSystem smoke = new SmokeParticleSystem();
            DPFSParticleSystem  ps    = new DPFSParticleSystem("smoke" + particleSystemNumber, smoke);

            scene.World.ParticleManager.AddAndInitializeParticleSystem(ps);


            ///Create an object
            ThrowParticlesObject physObj = SpawnPrimitive(smoke, this.scene.World.CameraManager.ActiveCamera.Position, Matrix.CreateRotationX(0.5f));

            physObj.PhysicObject.Velocity = (this.scene.World.CameraManager.ActiveCamera.Target - this.scene.World.CameraManager.ActiveCamera.Position) * 10.0f;
            scene.World.AddObject(physObj);
        }