/// <summary>Refreshes the texture of the creature's sprite if the texture it has is different from the one in the skin mapping</summary> internal static void UpdateSkin(Character creature) { if (!ModApi.IsInDatabase(creature) && !ModApi.IsStray(creature) && !ModApi.IsWildHorse(creature)) { return; } AnimalSkin skin = GetSkin(creature); if (skin != null && creature.Sprite.textureName.Value != skin.AssetKey) { int[] spriteInfo = ModApi.GetSpriteInfo(creature); creature.Sprite = new AnimatedSprite(skin.AssetKey, spriteInfo[0], spriteInfo[1], spriteInfo[2]); } }