public virtual void OnBuildingDestroyed(ushort building_ID) { if (CheckInitialConditions(building_ID)) { Logic_Buildings.RemoveHouse(); } else { return; } }
public virtual void OnBuildingCreated(ushort building_ID) { SimulationManager.instance.AddAction <bool>(BuildingManager.instance.SetBuildingName(building_ID, Logic_Buildings.NameHouse(building_ID))); }