public void OnEnabled() => LifeCycle.Enable();
public void OnDisabled() => LifeCycle.Disable();
// TMPE on level loaded calls LifeCycle.Load //public override void OnLevelLoaded(LoadMode mode) //{ // Log.Debug("LoadingExtention.OnLevelLoaded"); // // if (mode == LoadMode.LoadGame || mode == LoadMode.NewGame || mode == LoadMode.NewGameFromScenario) // LifeCycle.Load(); //} public override void OnLevelUnloading() { Log.Debug("LoadingExtention.OnLevelUnloading"); LifeCycle.Unload(); }