/// <summary> /// Function that is called inside the Prime function to load all QuestData. /// </summary> /// <param name="overrideExistingQuestDataList">Whether or not the AvailableQuest list should be overrided</param> /// <returns>Returns a list of QuestData from all quests in all files.</returns> public static QuestData[] GetAllAvailableQuestData(bool overrideExistingQuestDataList = false) { if (AvailableQuests != null && !overrideExistingQuestDataList) return AvailableQuests.ToArray(); AvailableQuests = new List<QuestData>(); string[] fileNames = QuestIO.GetAllQuestFiles(); for (int i = 0; i < fileNames.Length; ++i) { XmlDocument xmlDoc = QuestIO.LoadQuestFileData(QuestIO.FullQuestPath(fileNames[i])); XmlNodeList questList = xmlDoc.GetElementsByTagName("Quest"); foreach (XmlNode node in questList) { QuestData questData = new QuestData(node.Attributes["name"].Value, Int32.Parse(node.Attributes["id"].Value), fileNames[i]); AvailableQuests.Add(questData); } } return AvailableQuests.ToArray(); }
public Quest(QuestData data, int progression = 0) { this.data = data; this.progression = progression; }