public static void PoemReadWrite() { Common_Code.ShowHeader(); // Calls the rest of the Week_2_Class methods PoemReader(); PoemWriter(); }
/// <summary> /// Show header, initialize virtualMemory, bubble sort poems by incremented segments and log number of exchanges used by each sort /// </summary> public void BubbleSortAndLog() { // Shows a header in the console similar to the comment at the top of this file Common_Code.ShowHeader(); // Initializes all virtualMemory locations to -99 Common_Code.VirtualMemoryInit(); // Reads all three of the poems (TCOTLB.txt, RC.txt, GEAH.txt) in textDir (C:\devel\TFiles\) Week_2_Class.PoemReader(); // Search virtualMemory for the text of the poems and put it in an array int[] allPoems = GetPoemsInVirtualMemory(); int totalPoemsLength = allPoems.Length; // Variable to track the number of exchanges used in a sort int exchanges; // Sort a segment of allPoems of size 10 exchanges = BubbleSortSegment(allPoems, 10); // Write the log from the size 10 sort WriteEfficiencyLog(10, exchanges, Common_Code.bubbleSort); // Sort and log segments of the array starting at 100 and incrementing by 100 every time (100, 200, 300, etc) up to 2000 for (int i = 100; i <= 2000; i += 100) { exchanges = BubbleSortSegment(allPoems, i); WriteEfficiencyLog(i, exchanges, Common_Code.bubbleSort); } bool keepSorting = Common_Code.YesNo("Keep sorting segments from size 2000 to 5927 (may take a few minutes)"); if (keepSorting) { // Sort and log segments of the array starting at 2000 and incrementing by 100 every time (2000, 2100, 2200, etc) up to 5900 for (int i = 2000; i <= totalPoemsLength; i += 100) { exchanges = BubbleSortSegment(allPoems, i); WriteEfficiencyLog(i, exchanges, Common_Code.bubbleSort); } // Sort the entire array exchanges = BubbleSort(allPoems); // Write the log for the full sort WriteEfficiencyLog(totalPoemsLength, exchanges, Common_Code.bubbleSort); } // Write all locations in the sortable source array to log file for debugging Common_Code.IntArrayLog(allPoems, "AllPoems"); // Write all locations in virtual memory to log file for debugging Common_Code.VirtualMemoryLog(10, true); }
static void Main(string[] args) { Common_Code.ShowHeader(); WeekSelect(); // Calls CenterWrite method and sends it the given string to display centered in console Common_Code.CenterWrite("Press Enter to open the log folder and exit the program..."); Console.ReadLine(); Common_Code.OpenLogFolder(); }
public static void TextToASCIIdec() { Common_Code.ShowHeader(); var textDir = Common_Code.textDir; // Calls TFileSelect method to find what text file they want to use (in this case for conversion) var fileToConv = TFileSelect(); // Appends "ConV" to filename based on chosen file, assigns result to newFile var newFile = "ConV" + fileToConv; // Confirmation of chosen file, option to restart method to choose new file; if they choose no (YesNo method returns false), restarts method Console.WriteLine("The contents of {0} will be read to ASCII decimal values\nValues will output to new file {1}", fileToConv, newFile); if (!Common_Code.YesNo("Is this ok?")) { TextToASCIIdec(); } // Uses StreamReader.Read method to read one character at a time from the text file // Then uses StreamReader.WriteLine method to write ASCII decimal value for each character // Writes to a file with newFile variable as name, in the textDir folder using (var readChar = new StreamReader(textDir + fileToConv)) { var currentChar = readChar.Read(); using (var write = new StreamWriter(textDir + newFile)) { while (currentChar != -1) { write.WriteLine("{0}", currentChar); currentChar = readChar.Read(); } } } // Tells user what it did, asks if they'd like to convert another file // If YesNo method returns true, restarts TextToASCIIdec method Console.WriteLine("Converted {0} to {1}", fileToConv, newFile); if (Common_Code.YesNo("Would you like to convert another file?")) { TextToASCIIdec(); } }
/// <summary> /// Perform sorts (bucket, frequency, bubble) on a page of randomized integers in virtual memory and log their efficiency. /// </summary> public static void SortComparisons() { Common_Code.ShowHeader(); Common_Code.VirtualMemoryInit(); int pageToTwoDBucketSort = 200; int pageToFrequencySort = 205; int pageToBubbleSort = 210; // Use the default 0 and 1,500,000 as min and max to populate the pages with random numbers. // Not counting this towards the logCounter value since it's not part of the sorts being performed. PopulatePage(pageToTwoDBucketSort, minValue, maxValue); PopulatePage(pageToFrequencySort, minValue, maxValue); PopulatePage(pageToBubbleSort, minValue, maxValue); // Increment this value by 1 every time a variable (other than the logCount variable itself) changes. // Includes variable changes in iterators (e.g. for (int i = 0; i < 100; i++) should increase logCount by 1 for each iteration, for a total of 100). // Does not include variable declaration/initialization. int logCount = 0; // FindMinAndMax() Reassigns minValue and maxValue to whatever the lowest and highest numbers that were generated are (respectively). // Tracks how many iterations it takes (17 * 80 = 1360) to find the min and max values so it can be added to logCount. // Also, not every sort uses minValue and maxValue - only Frequency Sort and Bucket Sort, so I'm only increasing logCount by this for those sorts. int findMinAndMax = FindMinAndMax(pageToTwoDBucketSort); #region Sorts #region 2-Dimensional Bucket Sort // Set logCount to findMinAndMax since BucketSort uses them logCount += findMinAndMax; // Get the number of times to log based on operations performed during the bucket sort (i.e. total variable assignments it took to sort). logCount += TwoDBucketSortPage(pageToTwoDBucketSort); Week_10_Class.WriteEfficiencyLog(pageSize, logCount, Common_Code.arrayBucketSort); Console.WriteLine("After bucket sort on page {0}, is it sorted?: {1}", pageToTwoDBucketSort, IsPageSorted(pageToTwoDBucketSort)); Common_Code.DisplayFooter(); #endregion #region Frequency Sort // Reset logCount to findMinAndMax for frequency sort. logCount = findMinAndMax; logCount += FrequencySortPage(pageToFrequencySort); Week_10_Class.WriteEfficiencyLog(pageSize, logCount, Common_Code.frequencySort); Console.WriteLine("After frequency sort on page {0}, is it sorted?: {1}", pageToFrequencySort, IsPageSorted(pageToFrequencySort)); Common_Code.DisplayFooter(); #endregion #region Bubble Sort // Reset logCount to 0 for bubble sort. logCount = 0; // Get number of times to log based on bubble sort operations. logCount += LazyBubbleSortPage(pageToBubbleSort); Week_10_Class.WriteEfficiencyLog(pageSize, logCount, Common_Code.bubbleSort); Console.WriteLine("After bubble sort on page {0}, is it sorted?: {1}", pageToBubbleSort, IsPageSorted(pageToBubbleSort)); Common_Code.DisplayFooter(); #endregion #endregion // Writes locations in virtual memory to a log, excluding -99 (virtualNull), so the sorts can be manually checked for correctness. Common_Code.VirtualMemoryLog(12, false); }
/// <summary> /// Use frequency sort to sort the poems and log the efficiency of the algorithm. /// </summary> public static void FrequencySortAndLog() { // Shows a header in the console similar to the comment at the top of this file Common_Code.ShowHeader(); // Initializes all virtualMemory locations to -99 Common_Code.VirtualMemoryInit(); // Reads all three of the poems (TCOTLB.txt, RC.txt, GEAH.txt) in textDir (C:\devel\TFiles\) Week_2_Class.PoemReader(); // Search virtualMemory for the text of the poems and put it in an array int[] allPoems = Week_10_Class.GetPoemsInVirtualMemory(); // Set log count to total poem array length, since part of this algorithm is loading the poems into the array. int logOneCount = allPoems.Length; // Round the length of allPoems down to nearest 100 // Integer division always rounds down so by dividing by 100 then multiplying by 100 we get the value we want // Examples: // 5927 / 100 = 59.27; C# rounds int to 59; 59 * 100 = 5900 // 5977 / 100 = 59.77; C# rounds int to 59; 59 * 100 = 5900 int poemLengthDownToHundred = allPoems.Length / 100 * 100; // Frequency sort segment of size i // Increase log count by the number of operations performed by a segment sort of size 10 // 255 represents the size of the frequency counters array (i.e. ASCII values 0-255); Parameter exists in case I want to frequency sort things other than ASCII logOneCount += FrequencySortSegment(allPoems, 10, 255); // Write a log file with a 1 for the value of logOneCount Week_10_Class.WriteEfficiencyLog(10, logOneCount, Common_Code.frequencySort); // Repeat above processes for segments of size 100, 200, 300...5900, then size allPoems.Length for (int i = 100; i <= allPoems.Length; i = i < poemLengthDownToHundred ? (i + 100) : allPoems.Length) { // Set log count to total poem array length, since part of this algorithm is loading the poems into the array. logOneCount = allPoems.Length; // Frequency sort a segment of allPoems, segment size: i (100, 200, 300, etc) // Increase log count by the number of operations performed by that sort logOneCount += FrequencySortSegment(allPoems, i, 255); // Write a log file with a 1 for the value of logOneCount Week_10_Class.WriteEfficiencyLog(i, logOneCount, Common_Code.frequencySort); // Break out of loop if i == allPoems.Length, otherwise infinite loop if (i == allPoems.Length) { break; } // Expanded version of above ? : ternary operation (in for() loop iterator) //if (i < poemLengthDownToHundred) //{ // i += 100; //} //else //{ // i = allPoems.Length; //} } // Open the log folder path given in Common_Code.logDir in explorer Common_Code.OpenLogFolder(); }