// Use this for initialization void Start() { playerController = GetComponent <PlayerController>(); playerHealthManager = GetComponent <PlayerHealthManager>(); playerManaManager = GetComponent <PlayerManaManager>(); EffectTimer = EffectDuration; InitialSpeed = playerController.moveSpeed; }
// Use this for initialization void Start() { CurrentHp = HPLevels[1]; CurrentMana = ManaLevels[1]; CurrentAttack = AttackLevels[1]; CurrendDefense = DefenseLevels[1]; playerHealthManager = FindObjectOfType <PlayerHealthManager>(); playerManaManger = FindObjectOfType <PlayerManaManager>(); sfxManager = FindObjectOfType <SFXManager>(); playerController = FindObjectOfType <PlayerController>(); }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); myRigidBody = GetComponent <Rigidbody2D>(); sfxManager = FindObjectOfType <SFXManager>(); playerHealthManager = GetComponent <PlayerHealthManager>(); playerManaManager = GetComponent <PlayerManaManager>(); playerSpellManager = GetComponent <PlayerSpellManager>(); direction = EnumsAndConstants.SpellDirection.None; if (!playerExists) { playerExists = true; DontDestroyOnLoad(transform.gameObject); } else { Destroy(gameObject); } }