private void ReloadAndPlay(AEScriptRunner obj) { obj.UseLiveScript(); obj.Kill(); obj.Load(); // Add delay to compensate script loading time var action = AE.Sequence( AE.Delay(0.5f), AE.Script(() => obj.Play()) ); if (obj.Unscaled) { action.PlayUnscaled(); } else { action.Play(); } }
private void Reload(AEScriptRunner obj) { obj.UseLiveScript(); }