예제 #1
0
        public static string SmallRaceImage(Character character)
        {
            if (!string.IsNullOrEmpty(character.Race))
            {
                return string.Format("http://static.wowhead.com/images/wow/icons/small/race_{0}_male.jpg",
                    character.Race.ToLowerInvariant().Replace(" ", ""));
            }

            return "";
        }
예제 #2
0
        public Character Parse(Character character, bool force)
        {
            stopwatch.Reset();
            Stopwatch watch = new Stopwatch();
            watch.Start();

            _current = character;

            // Only parse the character once a day unless forced
            if (character.LastParseDate.HasValue &&
                character.LastParseDate.Value.AddDays(7) > DateTime.Now && !force)
            {
                return character;
            }

            ParseCharacterInformation(character);

            //character.Achievements.Clear();

            string mainAchievementPageUrl = string.Format("http://{2}.battle.net/wow/en/character/{0}/{1}/achievement", character.Server, character.Name, character.Region);
            HtmlDocument doc = DownloadPage(mainAchievementPageUrl);
            List<AchievedAchievement> achievements = new List<AchievedAchievement>();

            ProcessPageForAchievements(doc.DocumentNode, character);
            pagesToParse = new List<HtmlDocument>();
            IList<string> extraPages = FindSubAchievementPages(doc.DocumentNode);

            SmartThreadPool pool = new SmartThreadPool();
            foreach (string pageUrl in extraPages)
            {
                pool.QueueWorkItem(new WorkItemCallback(ProcessPageOnNewThread), pageUrl);
            }

            pool.Start();
            pool.WaitForIdle();

            try
            {
                foreach (HtmlDocument page in pagesToParse)
                {
                    ProcessPageForAchievements(page.DocumentNode, character);
                }
            }
            catch (IndexOutOfRangeException)
            {
            }
            character.LastParseDate = DateTime.Now;
            character.CurrentPoints = character.TotalAchievementPoints;
            watch.Stop();

            return character;
        }
        public IList<AchievedAchievement> Parse(HtmlNode achievementNode, Character character)
        {
            List<Achievement> achievements = new List<Achievement>();
            List<AchievedAchievement> actualAchievements = new List<AchievedAchievement>();
            if (achievementNode == null)
            {
                throw new ArgumentNullException("achievementNode");
            }

            string achievementId = achievementNode.Attributes["data-id"].Value;
            int blizzardId = 0;
            int.TryParse(achievementId, out blizzardId);

            Achievement achievement = _service.Find(blizzardId);

            if (achievement == null)
            {
                Console.WriteLine("Found unknown achievement {0}", achievementId);
            }

            if (!achievementNode.Attributes["class"].Value.Contains("locked"))
            {
                //
                DateTime whenAchieved = GetValueAsDateTime(achievementNode, "./div[@class='points-big border-8']/span[@class='date']");

                if (!character.HasAchieved(achievement))
                {
                    character.AddNewAchivement(whenAchieved, achievement);
                }

                // check to see if achievement is part of a series
                if (achievement != null && achievement.Series != null)
                {
                    // get all achievements under the one we have displayed

                    foreach (Achievement seriesAchievement in _service.GetAllInSeries(achievement.Series).Where(a => a.SeriesOrder < achievement.SeriesOrder))
                    {
                        if (!character.HasAchieved(achievement))
                        {
                            character.AddNewAchivement(whenAchieved.AddDays(-1), seriesAchievement);
                        }

                    }
                }
            }
            return actualAchievements;
        }
예제 #4
0
        private void ProcessPageForAchievements(HtmlNode page, Character character)
        {
            HtmlNode achievementList = page.SelectSingleNode("//div[@class='container']");

            if (achievementList != null)
            {
                ProcessAchievementList(achievementList, character);
            }
        }
예제 #5
0
        private void ProcessAchievementList(HtmlNode achievementList, Character character)
        {
            HtmlNodeCollection achievementNodes = achievementList.SelectNodes("//li");
            if (achievementNodes != null)
            {

                foreach (HtmlNode individualAchievement in achievementNodes)
                {
                    if (IsAchievementContainer(individualAchievement))
                    {
                        _achievementParser.Parse(individualAchievement, character);

                    }
                }
            }
        }
예제 #6
0
        void ParseCharacterInformation(Character character)
        {
            string mainPageUrl = string.Format("http://{2}.battle.net/wow/en/character/{0}/{1}/simple", character.Server, character.Name, character.Region);
            HtmlDocument doc = DownloadPage(mainPageUrl);

            character.Guild = GetValueAsString(doc.DocumentNode, "//div[@class='guild']");
            character.Level = GetValueAsInt32(doc.DocumentNode, "//span[@class='level']/strong");
            character.Class = GetValueAsString(doc.DocumentNode, "//a[@class='class']");
            character.Race = GetValueAsString(doc.DocumentNode, "//a[@class='race']");

            HtmlNode sideNode = doc.DocumentNode.SelectSingleNode("//div[@id='profile-wrapper']");
            if (sideNode != null)
            {
                if (sideNode.Attributes["class"].Value.Contains("horde"))
                {
                    character.Side = 1;
                }
                else
                {
                    character.Side = 2;
                }
            }

            //guild
        }