예제 #1
0
 private void GameEvents_SecondTick(object sender, EventArgs e)
 {
     if (Game1.activeClickableMenu == null)
     {
         config = new ACAConfig().InitializeConfig(BaseConfigPath);
         if (chests.Count > 0)
         {
             chests.Clear();
         }
     }
 }
예제 #2
0
        public override void Entry(params object[] objects)
        {
#if DEBUG
            Log.AsyncR("DEBUGGING!!!!!!!");
#endif
            config = new ACAConfig().InitializeConfig(BaseConfigPath);
            chests = new Dictionary <string, List <Chest> >();

            ControlEvents.KeyPressed += ControlEvents_KeyPressed;
            ControlEvents.ControllerButtonPressed  += ControlEvents_ButtonPressed;
            ControlEvents.ControllerTriggerPressed += ControlEvents_TriggerPressed;
            GameEvents.OneSecondTick += GameEvents_SecondTick;
        }