// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <AccelerometerGame> .Create("", this); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
//------------------------------------------------------------------------------------- // Class constructors internal BallObject(AccelerometerGame game, Vector2 position, Texture2D texture) : base(game, position, texture) { // Store a strongly typed reference to the game _game = game; // Set the origin to the middle of the sprite Origin = new Vector2(SpriteTexture.Width, SpriteTexture.Height) / 2; }