static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } //Ball ball = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(ball); //ex 6 MeteoriteBall mball = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(mball); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftWall = new IndestructibleBlock(new MatrixCoords(row, 0)); engine.AddObject(leftWall); IndestructibleBlock rigthWall = new IndestructibleBlock(new MatrixCoords(row, WorldCols-1)); engine.AddObject(rigthWall); } //ex 5 //TrailObject lifeObj = new TrailObject(new MatrixCoords(4, 10), new char[,] { { '#' } }, 8); //engine.AddObject(lifeObj); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; Random rnd = new Random(); for (int i = startCol; i < endCol; i++) { if (rnd.Next(startCol, WorldCols*2)> endCol) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } else if (rnd.Next(startCol, WorldCols * 3) > endCol) { ExplodingBlock boomBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); engine.AddObject(boomBlock); } else if (rnd.Next(startCol, WorldCols * 4) > endCol) { GiftBlock giftBlock = new GiftBlock(new MatrixCoords(startRow, i)); engine.AddObject(giftBlock); } else { UnpassableBlock unpBlock = new UnpassableBlock(new MatrixCoords(startRow, i)); engine.AddObject(unpBlock); } } MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); Racket newtheRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength + 1); engine.AddObject(newtheRacket); // Add side wallsя for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftWallBlock = new IndestructibleBlock(new MatrixCoords(row, 0)); engine.AddObject(leftWallBlock); IndestructibleBlock rightWallBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(rightWallBlock); } for (int col = 0; col < WorldCols; col++) { IndestructibleBlock roof = new IndestructibleBlock(new MatrixCoords(0, col)); engine.AddObject(roof); } }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block secondBlock = new Block(new MatrixCoords(startRow + 1, i)); engine.AddObject(secondBlock); } for (int i = 3; i < 10; i++) { UnpassableBlock currBlock = new UnpassableBlock(new MatrixCoords(startRow + 3, i * 3)); engine.AddObject(currBlock); } engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 3, endCol - 1))); engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 3, endCol - 5))); engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow, endCol - 4))); engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow, endCol - 9))); engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow, 12))); engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow, 17))); engine.AddObject(new GiftBlock(new MatrixCoords(startRow, 5))); engine.AddObject(new GiftBlock(new MatrixCoords(startRow, 10))); engine.AddObject(new GiftBlock(new MatrixCoords(startRow, 15))); //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); MeteoriteBall metBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(metBall); UnstoppableBall unstopBall = new UnstoppableBall(new MatrixCoords(22, 10), new MatrixCoords(-1, 1)); engine.AddObject(unstopBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); for (int i = 0; i < WorldRows; i++) { engine.AddObject(new IndestructibleBlock(new MatrixCoords(i, 0))); engine.AddObject(new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1))); } for (int i = 0; i < WorldCols; i++) { engine.AddObject(new IndestructibleBlock(new MatrixCoords(0, i))); } for (int i = 0; i < WorldCols; i++) { engine.AddObject(new GameOverBlock(new MatrixCoords(WorldRows, i))); } engine.AddTrailingObject(new TrailObject(new MatrixCoords(15, 20), new char[,] { { 'S', 't', 'a', 'r', 't' }, { 'G', 'a', 'm', 'e', ' ' } }, 10)); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int col = startCol; col < endCol; col++) { if (col == (WorldCols - 2) / 4 || col == WorldCols / 2 || col == WorldCols - 10 || col == WorldCols - 5) // Task 12: Testing the classes Gift and GiftBlock { engine.AddObject(new GiftBlock(new MatrixCoords(startRow, col))); continue; } Block currBlock = new Block(new MatrixCoords(startRow, col)); engine.AddObject(currBlock); } // Task 1: Creating the side walls for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftSideWallBlock = new IndestructibleBlock(new MatrixCoords(row, 0)); engine.AddObject(leftSideWallBlock); IndestructibleBlock rightSideWallBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(rightSideWallBlock); } // Task 1: Creating the ceiling wall for (int col = 1; col < WorldCols - 1; col++) { IndestructibleBlock ceilingWallBlock = new IndestructibleBlock(new MatrixCoords(0, col)); engine.AddObject(ceilingWallBlock); } // Task 10: Testing the ExplodingBlock class //engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 3, startCol + 4))); //engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 3, startCol + 3))); //engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 3, startCol + 5))); //engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 3, startCol + 7))); // Task 7: Replacing the normal ball with meteorite ball MeteoriteBall metoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(metoriteBall); //// Task 9: Testing the UnstoppableBall class //UnstoppableBall unstoppableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); //engine.AddObject(unstoppableBall); // Task 9: Testing the UnpassableBlock class for (int col = 5; col < WorldCols; col += 15) { engine.AddObject(new UnpassableBlock(new MatrixCoords(5, col))); } Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // Task 1 for (int i = 0; i < WorldRows; i++) { IndestructibleBlock leftWall = new IndestructibleBlock(new MatrixCoords(i, 0)); engine.AddObject(leftWall); IndestructibleBlock rightWall = new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1)); engine.AddObject(rightWall); } for (int i = 0; i < WorldCols; i++) { IndestructibleBlock ceiling = new IndestructibleBlock(new MatrixCoords(0, i)); engine.AddObject(ceiling); } Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // Task 5, 6, 7 MeteoriteBall meteor = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(meteor); // Task 8, 9 UnstoppableBall unstoppable = new UnstoppableBall(new MatrixCoords(4, 4), new MatrixCoords(1, 1)); engine.AddObject(unstoppable); UnpassableBlock unpassable = new UnpassableBlock(new MatrixCoords(9, 9)); engine.AddObject(unpassable); // Task 10 ExplodingBlock explodeBlock = new ExplodingBlock(new MatrixCoords(8, 8)); engine.AddObject(explodeBlock); // Task 11, 12 GiftBlock gift = new GiftBlock(new MatrixCoords(10, 10)); engine.AddObject(gift); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // The normal ball without trail //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); // Exercise 7: Test the MeteoriteBall by replacing the normal ball in the AcademyPopcornMain.cs file. MeteoriteBall theMeteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theMeteoriteBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // Exercise 1 - Add left and right side walls for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftWallBlock = new IndestructibleBlock(new MatrixCoords(row, 1)); engine.AddObject(leftWallBlock); IndestructibleBlock rightWallBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(rightWallBlock); } // Exercise 1 - Add ceiling wall for (int col = 1; col < WorldCols; col++) { IndestructibleBlock upperWallBlock = new IndestructibleBlock(new MatrixCoords(1, col)); engine.AddObject(upperWallBlock); } // Exercise 5 - test the trailObject by adding an instance of TrailObject in the engine // it appears in the middle of the game screen and disappears after a certain period of time TrailObject trailObject = new TrailObject(new MatrixCoords((WorldRows / 2), (WorldCols / 2)), new char[,] { { '*' } }, 10); engine.AddObject(trailObject); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; // 1. adding ceiling and left/right walls for (int i = startRow - 1; i < WorldRows; i++) { UnpassableBlock newIndBlockLeft = new UnpassableBlock(new MatrixCoords(i, startCol - 1)); UnpassableBlock newIndBlockRight = new UnpassableBlock(new MatrixCoords(i, endCol)); engine.AddObject(newIndBlockRight); engine.AddObject(newIndBlockLeft); } for (int i = startCol - 1; i <= endCol; i++) { UnpassableBlock newTopBlock = new UnpassableBlock(new MatrixCoords(startRow - 2, i)); engine.AddObject(newTopBlock); } for (int i = startCol; i < endCol / 2; i++) { Block currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = endCol / 2; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } TrailObject trailer = new TrailObject(new MatrixCoords(WorldRows / 2, WorldCols / 2), new char[, ] { { 'H', 'E', 'L', 'L', 'O' } }, 5); engine.AddObject(trailer); // the ball is here Ball theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 3), new MatrixCoords(-1, 1)); engine.AddObject(theBall); // the racket - moves with A/D and space shoots Racket theRacket = new ShootingRacket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // Task 1 for (int i = 0; i < WorldRows; i++) { IndestructibleBlock leftWall = new IndestructibleBlock(new MatrixCoords(i, 0)); engine.AddObject(leftWall); IndestructibleBlock rightWall = new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1)); engine.AddObject(rightWall); } for (int i = 0; i < WorldCols; i++) { IndestructibleBlock ceiling = new IndestructibleBlock(new MatrixCoords(0, i)); engine.AddObject(ceiling); } Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // Task 5, 6, 7 MeteoriteBall meteor = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(meteor); // Task 8, 9 UnstoppableBall unstoppable = new UnstoppableBall(new MatrixCoords(4,4), new MatrixCoords(1, 1)); engine.AddObject(unstoppable); UnpassableBlock unpassable = new UnpassableBlock(new MatrixCoords(9, 9)); engine.AddObject(unpassable); // Task 10 ExplodingBlock explodeBlock = new ExplodingBlock( new MatrixCoords(8,8)); engine.AddObject(explodeBlock); // Task 11, 12 GiftBlock gift = new GiftBlock(new MatrixCoords(10, 10)); engine.AddObject(gift); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); // task 10 if (i == 7) { currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); } //task 12 else if (i == endCol - 3) { currBlock = new GiftBlock(new MatrixCoords(startRow, i)); } engine.AddObject(currBlock); } /* 07. Test the MeteoriteBall by replacing the normal ball in the AcademyPopcornMain.cs file.*/ /* Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); */ Ball theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2 + 1, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); // 09. Test the UnpassableBlock and the UnstoppableBall by adding them to the engine in AcademyPopcornMain.cs file /* Ball theUnstopableBall = new UnstopableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theUnstopableBall); for (int i = 2; i < WorldCols / 2; i += 4) { engine.AddObject(new UnpassableBlocks(new MatrixCoords(4, i))); } */ Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); ExplodingBlock expBlock = new ExplodingBlock(new MatrixCoords(startRow + 2,i)); Block someMoreBlock = new Block(new MatrixCoords(startRow + 1, i)); engine.AddObject(currBlock); engine.AddObject(expBlock); engine.AddObject(someMoreBlock); } MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1),3); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); //add sides for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftIndestructibleBlock = new IndestructibleBlock(new MatrixCoords(row,0)); engine.AddObject(leftIndestructibleBlock); IndestructibleBlock rightIndestructibleBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols-1)); engine.AddObject(rightIndestructibleBlock); } //add roof for (int col = 0; col < WorldCols; col++) { IndestructibleBlock topIndestructibleBlock = new IndestructibleBlock(new MatrixCoords(0,col)); engine.AddObject(topIndestructibleBlock); } Gift gift = new Gift(new MatrixCoords(0,10)); engine.AddObject(gift); GiftBlock giftBlock = new GiftBlock(new MatrixCoords(7,33)); engine.AddObject(giftBlock); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; // 1. adding ceiling and left/right walls for (int i = startRow - 1; i < WorldRows; i++) { UnpassableBlock newIndBlockLeft = new UnpassableBlock(new MatrixCoords(i, startCol - 1)); UnpassableBlock newIndBlockRight = new UnpassableBlock(new MatrixCoords(i, endCol)); engine.AddObject(newIndBlockRight); engine.AddObject(newIndBlockLeft); } for (int i = startCol - 1; i <= endCol; i++) { UnpassableBlock newTopBlock = new UnpassableBlock(new MatrixCoords(startRow - 2, i)); engine.AddObject(newTopBlock); } for (int i = startCol; i < endCol / 2; i++) { Block currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = endCol / 2; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } TrailObject trailer = new TrailObject(new MatrixCoords(WorldRows / 2, WorldCols / 2), new char[,] { { 'H', 'E', 'L', 'L', 'O' } }, 5); engine.AddObject(trailer); // the ball is here Ball theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 3), new MatrixCoords(-1, 1)); engine.AddObject(theBall); // the racket - moves with A/D and space shoots Racket theRacket = new ShootingRacket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } //Add left/right/ side walls for (int i = startRow - 1; i < WorldRows + 1; i++) { IndestructibleBlock leftUndestrBlock = new IndestructibleBlock(new MatrixCoords(i, startCol - 2)); engine.AddObject(leftUndestrBlock); IndestructibleBlock rightUndestrBlock = new IndestructibleBlock(new MatrixCoords(i, endCol + 1)); engine.AddObject(rightUndestrBlock); } //Add ceiling for (int i = startCol - 1; i < WorldCols; i++) { IndestructibleBlock topUndestrBlock = new IndestructibleBlock(new MatrixCoords(startRow - 1, i)); engine.AddObject(topUndestrBlock); } //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); //Meteorite ball MeteoriteBall theMeteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theMeteoriteBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket someRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(someRacket); //ShootingRacket shootingRacket = new ShootingRacket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); //engine.AddObject(shootingRacket); for (int row = 3; row < WorldRows; row++) { IndestructibleBlock leftWall = new IndestructibleBlock(new MatrixCoords(row, 1)); engine.AddObject(leftWall); IndestructibleBlock rightWall = new IndestructibleBlock(new MatrixCoords(row, endCol)); engine.AddObject(rightWall); } for (int col = 1; col <= endCol; col++) { IndestructibleBlock topWall = new IndestructibleBlock(new MatrixCoords(startRow - 1, col)); engine.AddObject(topWall); } //TrailObject trailObject = new TrailObject(new MatrixCoords(7, 7), new[,] { { '*' } }, 15); //engine.AddObject(trailObject); MeteoriteBall meteoriteBall = new MeteoriteBall(new MatrixCoords(7, 7), new MatrixCoords(1, 1)); engine.AddObject(meteoriteBall); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { engine.AddObject(new Block(new MatrixCoords(startRow, i))); } CreateFieldBorders(engine, startRow, startCol, endCol); Ball meteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 2), new MatrixCoords(-1, 1)); engine.AddObject(meteoriteBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // Task7: TestMeteoriteBall MeteoriteBall someMeteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1),3); engine.AddObject(someMeteoriteBall); //================================================================================================================ //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // Task1: CreateWalls for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftWall = new IndestructibleBlock(new MatrixCoords(row, 0)); engine.AddObject(leftWall); IndestructibleBlock rightWall=new IndestructibleBlock(new MatrixCoords(row,WorldCols-1)); engine.AddObject(rightWall); } for(int col=0;col<WorldCols;col++) { IndestructibleBlock uperWall=new IndestructibleBlock(new MatrixCoords(0,col)); engine.AddObject(uperWall); } //==================================================================================== }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; // Task 1: for (int i = 0; i < WorldCols; i++) { IndestructibleBlock ceilBlock = new IndestructibleBlock(new MatrixCoords(0, i)); engine.AddObject(ceilBlock); } for (int i = 0; i < WorldRows; i++) { IndestructibleBlock leftBlock = new IndestructibleBlock(new MatrixCoords(i, 0)); IndestructibleBlock rightBlock = new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1)); engine.AddObject(leftBlock); engine.AddObject(rightBlock); } //End of task 1. for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } //Task 7: MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol/2; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = (endCol/2); i < endCol; i++) // making unpassable blocks { UnpassableBlock unpBlock = new UnpassableBlock(new MatrixCoords(startRow, i)); engine.AddObject(unpBlock); } Ball theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2 + 1 , 0), new MatrixCoords(-1, 1)); Ball unstBall = new UnstoppableBall(new MatrixCoords(10, WorldCols - 1), new MatrixCoords(-1, -1)); //creating unstoppable ball engine.AddObject(unstBall); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { if (i == 11) // Testing the explosion object { engine.AddObject(new Block(new MatrixCoords(startRow, i))); engine.AddObject(new Block(new MatrixCoords(startRow + 1, i))); engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 2, i))); } else if (i == 35) // Testing the gift Object { engine.AddObject(new Block(new MatrixCoords(startRow, i))); engine.AddObject(new Block(new MatrixCoords(startRow + 1, i))); engine.AddObject(new GiftBlock(new MatrixCoords(startRow + 2, i))); } else { engine.AddObject(new Block(new MatrixCoords(startRow, i))); engine.AddObject(new Block(new MatrixCoords(startRow + 1, i))); engine.AddObject(new Block(new MatrixCoords(startRow + 2, i))); } } // 09. Adding Unpassable wall for (int i = endCol / 2; i < endCol / 2 + 4; i++) { engine.AddObject(new UnpassableBlock(new MatrixCoords(startRow + 3, i))); } // 01. Adding the ceiling // Adding the top wall startCol -= 2; startRow -= 2; for (int i = startCol; i < WorldCols; i++) { IndestructibleBlock topWall = new IndestructibleBlock(new MatrixCoords(startRow, i)); engine.AddObject(topWall); } // Adding the left wall startRow = 2; startCol = 0; for (int i = startRow; i < WorldRows; i++) { IndestructibleBlock currWall = new IndestructibleBlock(new MatrixCoords(i, startCol)); engine.AddObject(currWall); } // Adding the right wall startRow = 2; startCol = WorldCols - 1; for (int i = startRow; i < WorldRows; i++) { IndestructibleBlock currWall = new IndestructibleBlock(new MatrixCoords(i, startCol)); engine.AddObject(currWall); } // 07. Testing the metheorite ball Ball theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); // 09. Testing the unstappable ball //UnstoppableBall theBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // 05. Initialize Trailing object //TrailObject simpleTrailObject = new TrailObject(new MatrixCoords(10, 10), new char[,] {{'o'}}, 10); //engine.AddObject(simpleTrailObject); // 11. Testing the gift Object //Gift testGift = new Gift(new MatrixCoords(WorldRows / 2, 10), new char[,] {{'8'}}, new MatrixCoords(1, 0)); //engine.AddObject(testGift); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow + 1, i)); engine.AddObject(currBlock); } for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow + 2, i)); engine.AddObject(currBlock); } for (int i = startCol; i < endCol / 3; i++) { UnpassableBlock currBlock = new UnpassableBlock(new MatrixCoords(startRow + 4, i)); engine.AddObject(currBlock); } // Exploding blocks. Chain reaction :) for (int i = endCol/2; i < endCol; i++) { ExplodingBlock currBlock = new ExplodingBlock(new MatrixCoords(startRow + 3, i)); engine.AddObject(currBlock); } //Gift testGift = new Gift(new MatrixCoords(10, 20)); //engine.AddObject(testGift); GiftBlock giftBlock = new GiftBlock(new MatrixCoords(7, 25)); engine.AddObject(giftBlock); // TASK 1 startCol = 0; endCol = WorldRows - 1; for (int i = startRow; i < endCol; i++) // LEFT SIDE { IndestructibleBlock currBlock = new IndestructibleBlock(new MatrixCoords(i, startCol)); engine.AddObject(currBlock); } startCol = WorldCols - 1; for (int i = startRow; i < endCol; i++) // RIGHT SIDE { IndestructibleBlock currBlock = new IndestructibleBlock(new MatrixCoords(i, startCol)); engine.AddObject(currBlock); } startRow = 2; startCol = 0; endCol = WorldCols; for (int i = startCol; i < endCol; i++) // CEILING { IndestructibleBlock currBlock = new IndestructibleBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // END TASK 1 // Bellow the three balls are added to the engine Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); MeteoriteBall theMeteoriteBall = new MeteoriteBall(new MatrixCoords(20, 9), new MatrixCoords(-1, 1)); UnstoppableBall theUnstoppableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 25), new MatrixCoords(-1, 1)); engine.AddObject(theBall); engine.AddObject(theMeteoriteBall); engine.AddObject(theUnstoppableBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // Part of TASK 5 //TrailObject trailObject = new TrailObject(new MatrixCoords(10, 20), 5); //engine.AddObject(trailObject); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } //10 ExplodingBlock exBlock = new ExplodingBlock(new MatrixCoords(4,30)); engine.AddObject(exBlock); //END 10 //01.The AcademyPopcorn class contains an IndestructibleBlock class. //Use it to create side and ceiling walls to the game. You can ONLY edit the //AcademyPopcornMain.cs file. for (int row = 0; row < 40; row++) { IndestructibleBlock leftSideBlock = new IndestructibleBlock(new MatrixCoords(row, 0)); IndestructibleBlock rightSideBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(leftSideBlock); engine.AddObject(rightSideBlock); } for (int col = 0; col < WorldCols; col++) { IndestructibleBlock ceilingBlock = new IndestructibleBlock(new MatrixCoords(0, col)); engine.AddObject(ceilingBlock); } //END 01 //05 TrailObject trailObj = new TrailObject(new MatrixCoords(8, 8), 8); //engine.AddObject(trailObj); //END 05 //07.Test the MeteoriteBall by replacing the normal ball in the AcademyPopcornMain.cs file. MeteoriteBall metBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(metBall); //END 07 //09 ImpassableBlock imPassBlock = new ImpassableBlock(new MatrixCoords(4, 7)); engine.AddObject(imPassBlock); UnstoppableBall unstopBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); //engine.AddObject(unstopBall); //END 09 //12 GiftBlock gift = new GiftBlock(new MatrixCoords(7,25)); engine.AddObject(gift); //END 12 //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; // standart blocks #region Standart Blocks for (int row = 2; row < 5; row++) { for (int col = startCol; col < endCol; col++) { Block standartBlock = new Block(new MatrixCoords(row, col)); engine.AddObject(standartBlock); } } #endregion #region GameField Walls for (int row = 0; row < WorldRows - 2; row++) { IndestructibleBlock leftWallBlock = new IndestructibleBlock(new MatrixCoords(row + 2, startCol - 2)); IndestructibleBlock rightWallBlock = new IndestructibleBlock(new MatrixCoords(row + 2, endCol + 1)); engine.AddObject(rightWallBlock); engine.AddObject(leftWallBlock); } for (int col = 0; col < WorldCols; col++) { IndestructibleBlock topWallBlock = new IndestructibleBlock(new MatrixCoords(startRow - 2, col)); engine.AddObject(topWallBlock); } #endregion #region Impassable Blocks for (int col = 1; col < WorldCols - 1; col++) { //if (col == 1 || col == 2) continue; ImpassableBlock imBlock = new ImpassableBlock(new MatrixCoords(11, col)); engine.AddObject(imBlock); } #endregion #region Explosion Blocks for (int col = 2; col < WorldCols - 1; col += 1) { ExplodingBlock expBlock = new ExplodingBlock(new MatrixCoords(5, col)); engine.AddObject(expBlock); } #endregion #region Gift Blocks for (int col = 1; col < WorldCols - 1; col += 5) { GiftBlock giftBlocks = new GiftBlock(new MatrixCoords(6, col)); engine.AddObject(giftBlocks); } #endregion Ball theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow + 3, i)); engine.AddObject(currBlock); Block otherBlock = new Block(new MatrixCoords(19, i)); engine.AddObject(otherBlock); if (i > 19 && i < 30) { // add unpassableBlocks UnpassableBlock currUnpassableBlock = new UnpassableBlock(new MatrixCoords(18, i + 1)); engine.AddObject(currUnpassableBlock); } } // add GiftBlock GiftBlock giftBlock = new GiftBlock(new MatrixCoords(8, 15)); engine.AddObject(giftBlock); // add explodingBlock ExplodingBlock explodingBlock = new ExplodingBlock(new MatrixCoords(startRow + 4, startCol + 1)); ExplodingBlock explodingBlock1 = new ExplodingBlock(new MatrixCoords(startRow + 14, startCol + 19)); engine.AddObject(explodingBlock); engine.AddObject(explodingBlock1); // add disapiared object TrailObject trailObject = new TrailObject(new MatrixCoords(17, 5), new char[, ] { { 'X', 'X', 'X' } }, 100); engine.AddObject(trailObject); for (int row = startRow - 1; row < WorldRows; row++) { IndestructibleBlock leftWallBlock = new IndestructibleBlock(new MatrixCoords(row, 0)); IndestructibleBlock rightWallBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(leftWallBlock); engine.AddObject(rightWallBlock); } for (int col = 0; col < WorldCols; col++) { IndestructibleBlock upWallBlock = new IndestructibleBlock(new MatrixCoords(1, col)); engine.AddObject(upWallBlock); } // change ball MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // test we should remove the previous racket from this.allObjects //engine.AddObject(theRacket); }
// Drawing all objects static void Initialize(Engine engine) { // Wall coordinates for (int col = 0; col < WorldCols; col += WallGap) { if (col > WorldCols / 3 && col < 2 * WorldCols / 3) col += WallGap; for (int width = col; width < col + WallWidth; width++) { for (int row = 0; row <= ((col != 0 && col < WorldCols - WallGap) ? WorldRows - 1 : WorldRows); row++) { if (col != 0 && col < WorldCols - WallGap && row == 2) row = 6; if (col > WallGap && col < WorldCols - WallGap && row == 17) row = 22; IndestructibleBlock Wall = new IndestructibleBlock(new MatrixCoords(row, width)); engine.AddObject(Wall); } } } // Ceiling coordinates for (int col = 0; col < WorldCols; col++) { IndestructibleBlock ceiling = new IndestructibleBlock(new MatrixCoords(0, col)); engine.AddObject(ceiling); } // Floor coordinates for (int col = 0; col < WorldCols - 1; col++) { if (col == WallGap + WallWidth) col = 3 * WallGap; IndestructibleBlock floor = new IndestructibleBlock(new MatrixCoords(WorldRows - 1, col)); engine.AddObject(floor); } // Block coordinates for (int row = 0; row < BlockLines; row++) { if (row == 2) row = 3; for (int col = WallGap + WallWidth + 1; col < 3 * WallGap - 1; col++) { if (row == 4 && (col == 3 * WallGap / 2 || col == 5 * WallGap / 2)) col++; Block currBlock = new Block(new MatrixCoords(StartBlockRow + row, col)); engine.AddObject(currBlock); } } for (int col = WallGap + WallWidth + 1; col < 3 * WallGap - 1; col++) { if (col == WallGap + 7) col = 3 * WallGap - 5; Block currBlock2 = new Block(new MatrixCoords(5, col)); engine.AddObject(currBlock2); } for (int row = 0; row < WorldRows - 2 * BlockLines + 1; row += 3) { for (int col = WallWidth + 1; col < WorldCols - WallWidth - 1; col++) { if (col == WallGap - 1) col = 3 * WallGap + WallWidth + 1; Block currBlock = new Block(new MatrixCoords(StartBlockRow + row, col)); engine.AddObject(currBlock); } } for (int col = WallGap + WallWidth + 5; col < 3 * WallGap - 5; col++) { UnpassableBlock unpassBlock = new UnpassableBlock(new MatrixCoords(5, col)); engine.AddObject(unpassBlock); } ExplodingBlock exploBlock1 = new ExplodingBlock(new MatrixCoords(7, 3 * WallGap / 2)); engine.AddObject(exploBlock1); ExplodingBlock exploBlock2 = new ExplodingBlock(new MatrixCoords(7, 5 * WallGap / 2)); engine.AddObject(exploBlock2); // Ball coordinates Ball theBall = new Ball(new MatrixCoords(2 * WorldRows / 3, WorldCols / 2 - 10), new MatrixCoords(-1, 1)); engine.AddObject(theBall); // Meteorite ball coordinates MeteoriteBall meteoBall = new MeteoriteBall(new MatrixCoords(WorldRows - 1, 1), new MatrixCoords(-1, 1)); engine.AddObject(meteoBall); MeteoriteBall meteoBall2 = new MeteoriteBall(new MatrixCoords(WorldRows - 1, 3), new MatrixCoords(-1, 1)); engine.AddObject(meteoBall2); MeteoriteBall meteoBall3 = new MeteoriteBall(new MatrixCoords(WorldRows - 1, 7), new MatrixCoords(-1, 1)); engine.AddObject(meteoBall3); // Unstoppable ball coordinates UnstoppableBall unstopBall = new UnstoppableBall(new MatrixCoords(WorldRows - 8, WorldCols - WallWidth - 3), new MatrixCoords(-1, -1)); engine.AddObject(unstopBall); // Racket coordinates Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, (WorldCols - RacketLength) / 2), RacketLength); engine.AddObject(theRacket); // Gift coordinates for (int col = WallGap + 3; col < 3 * WallGap - 1; col++) { GiftBlock gift = new GiftBlock(new MatrixCoords(1, col)); engine.AddObject(gift); } }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; int endRow = WorldRows - 1; Random ranGen = new Random(); for (int i = startCol - 1; i < endCol + 1; i++) { Block currBlock; int probability = ranGen.Next(0, 100); if (probability < 30) { //Task 10: currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); } else if (probability < 60 && probability >= 30) { //Task 12: currBlock = new GiftBlock(new MatrixCoords(startRow, i)); } else { currBlock = new Block(new MatrixCoords(startRow, i)); } engine.AddObject(currBlock); } for (int i = startCol - 2; i < endCol + 2; i++) { //Task 1: IndestructibleBlock ceiling = new IndestructibleBlock(new MatrixCoords(startRow - 1, i)); //Task 9: UnpassableBlock ceiling = new UnpassableBlock(new MatrixCoords(startRow - 1, i)); engine.AddObject(ceiling); } for (int i = startRow; i < endRow + 1; i++) { //Task 1: IndestructibleBlock leftWall = new IndestructibleBlock(new MatrixCoords(i, startCol - 2)); IndestructibleBlock rightWall = new IndestructibleBlock(new MatrixCoords(i, endCol + 1)); engine.AddObject(rightWall); engine.AddObject(leftWall); } //Task 7: MeteoriteBall BallOne = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(BallOne); //Task 9: //UnstoppableBall BallTwo = new UnstoppableBall(new MatrixCoords(WorldRows / 2 + 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(BallTwo); //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startRow; i < WorldRows; ++i) { IndestructibleBlock indestructibleBlockLeft = new IndestructibleBlock(new MatrixCoords(i, 0)); IndestructibleBlock indestructibleBlockRight = new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1)); engine.AddObject(indestructibleBlockLeft); engine.AddObject(indestructibleBlockRight); } for (int i = 0; i < WorldCols; ++i) { IndestructibleBlock indestructibleBlockTop = new IndestructibleBlock(new MatrixCoords(startRow - 1, i)); engine.AddObject(indestructibleBlockTop); } Random random = new Random(); for (int row = 0; row < 3; ++row) { for (int i = startCol; i < endCol; i++) { int rand = random.Next(4); Block currBlock; if (rand == 0) { currBlock = new ExplodingBlock(new MatrixCoords(startRow + row, i)); } else if (rand == 1) { currBlock = new GiftBlock(new MatrixCoords(startRow + row, i)); } else if (rand == 2) { currBlock = new UnpassableBlock(new MatrixCoords(startRow + row, i)); } else { currBlock = new Block(new MatrixCoords(startRow + row, i)); } engine.AddObject(currBlock); } } MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, WorldCols / 2), new MatrixCoords(-1, 1)); engine.AddObject(theBall); ShootingRacket theRacket = new ShootingRacket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); engine.AddObject(new TrailObject(new MatrixCoords(WorldRows - 1, 2), 5)); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int col = 0; col <WorldCols; col++) { IndestructibleBlock wallLeftBlock = new IndestructibleBlock(new MatrixCoords(0,col)); engine.AddObject(wallLeftBlock); } for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); if (i == 7) //the seventh block is the first block, being hit by the ball { currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); } else if (i == endCol-3) //you'll have to wait a little bit to see hit that block with the gift { currBlock = new GiftBlock(new MatrixCoords(startRow, i)); } engine.AddObject(currBlock); } //Add side walls for (int row = 0; row < WorldRows; row++) { IndestructibleBlock wallLeftBlock = new IndestructibleBlock(new MatrixCoords(row, 0)); engine.AddObject(wallLeftBlock); IndestructibleBlock wallRightBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(wallRightBlock); } //trail object char[,] signOfTrail={{'*'}}; TrailObject trail=new TrailObject(new MatrixCoords(13,13),signOfTrail,10); engine.AddObject(trail); //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //testing the meteorite ball MeteoriteBall secondBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(secondBall); //engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // adding an unpassable block and an unstoppable ball for (int i = 10; i < WorldRows; i++) { engine.AddObject(new UnpassableBlock(new MatrixCoords(i, 8))); } engine.AddObject(new UnstoppableBall(new MatrixCoords(WorldRows - 1, WorldCols / 2 + 1), new MatrixCoords(-1, 1))); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // Task 1 - first the left wall for (int i = 0; i < WorldRows; i++) { IndestructibleBlock indBlock = new IndestructibleBlock(new MatrixCoords(i, 0)); engine.AddObject(indBlock); } // Then the right wall for (int i = 0; i < WorldRows; i++) { IndestructibleBlock indBlock = new IndestructibleBlock(new MatrixCoords(i, WorldCols-1)); engine.AddObject(indBlock); } // Then the ceiling. // For task 9 I have put Unpassable blocks on the ceiling. for (int i = 0; i < WorldCols; i++) { IndestructibleBlock indBlock = new UnpassableBlock(new MatrixCoords(0, i)); engine.AddObject(indBlock); } // Testing Task 7 by replacing the normal ball with a Meteorite Ball Ball theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // Testing Task 5 TrailObject trail = new TrailObject(new MatrixCoords(10, 10), 5); engine.AddObject(trail); // Task 9 - creating an additional unstopable ball Ball theGreatBall = new UnstopableBall(new MatrixCoords(WorldRows / 3, 0), new MatrixCoords(-1, 1)); engine.AddObject(theGreatBall); // Task 12 - testing by adding a Gift and a GiftBlock Gift theGift = new Gift(new MatrixCoords(10, 10)); engine.AddObject(theGift); GiftBlock theGiftBlock = new GiftBlock(new MatrixCoords(10, 15)); engine.AddObject(theGiftBlock); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } //10 ExplodingBlock exBlock = new ExplodingBlock(new MatrixCoords(4, 30)); engine.AddObject(exBlock); //END 10 //01.The AcademyPopcorn class contains an IndestructibleBlock class. //Use it to create side and ceiling walls to the game. You can ONLY edit the //AcademyPopcornMain.cs file. for (int row = 0; row < 40; row++) { IndestructibleBlock leftSideBlock = new IndestructibleBlock(new MatrixCoords(row, 0)); IndestructibleBlock rightSideBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(leftSideBlock); engine.AddObject(rightSideBlock); } for (int col = 0; col < WorldCols; col++) { IndestructibleBlock ceilingBlock = new IndestructibleBlock(new MatrixCoords(0, col)); engine.AddObject(ceilingBlock); } //END 01 //05 TrailObject trailObj = new TrailObject(new MatrixCoords(8, 8), 8); //engine.AddObject(trailObj); //END 05 //07.Test the MeteoriteBall by replacing the normal ball in the AcademyPopcornMain.cs file. MeteoriteBall metBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(metBall); //END 07 //09 ImpassableBlock imPassBlock = new ImpassableBlock(new MatrixCoords(4, 7)); engine.AddObject(imPassBlock); UnstoppableBall unstopBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); //engine.AddObject(unstopBall); //END 09 //12 GiftBlock gift = new GiftBlock(new MatrixCoords(7, 25)); engine.AddObject(gift); //END 12 //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } //ordinary ball Ball theBall = new Ball(new MatrixCoords(WorldRows / 3, 0), new MatrixCoords(-1, 1)); //engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2 - 3), RacketLength); engine.AddObject(theRacket); /*1.The AcademyPopcorn class contains an IndestructibleBlock class. Use it to create side and ceiling walls to the game. You can ONLY edit the AcademyPopcornMain.cs file.*/ for (int row = startRow - 1; row < WorldRows; row++) { IndestructibleBlock leftWallBlock = new IndestructibleBlock(new MatrixCoords(row, startCol - 1), IndestructibleBlock.SymbolWall); engine.AddObject(leftWallBlock); IndestructibleBlock rightWallBlock = new IndestructibleBlock(new MatrixCoords(row, endCol), IndestructibleBlock.SymbolWall); engine.AddObject(rightWallBlock); } //create ceiling (using symbolTop = "_") for (int col = startCol - 1; col < WorldCols - 1; col++) { IndestructibleBlock topWallBlock = new IndestructibleBlock(new MatrixCoords(1, col), IndestructibleBlock.SymbolTop); engine.AddObject(topWallBlock); } TrailObject comet = new TrailObject(new MatrixCoords(WorldRows / 2, WorldCols / 4), new char[,] { { '*' } }, 8); engine.AddObject(comet); //7.Test the MeteoriteBall by replacing the normal ball in the AcademyPopcornMain.cs file. MeteoriteBall metBall = new MeteoriteBall(new MatrixCoords(WorldRows / 3, 0), new MatrixCoords(-1, 1), 3); //engine.AddObject(metBall); //9.Test the UnpassableBlock and the UnstoppableBall by adding them to the engine in AcademyPopcornMain.cs file UnstoppableBall unstopBall = new UnstoppableBall(new MatrixCoords(WorldRows / 3, 0), new MatrixCoords(-1, 1)); engine.AddObject(unstopBall); for (int i = 3; i < WorldCols - 2; i = i + 2) { UnpassableBlock unpassableBlock = new UnpassableBlock(new MatrixCoords(4, i), 'U'); engine.AddObject(unpassableBlock); } for (int i = 2; i < WorldCols; i = i + 2) { ExplodingBlock bombBlock = new ExplodingBlock(new MatrixCoords(4, i), 'B'); engine.AddObject(bombBlock); } for (int i = 2; i < WorldCols; i = i + 2) { GiftBlock giftBlock = new GiftBlock(new MatrixCoords(5, i), 'G'); engine.AddObject(giftBlock); } }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; /*for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); }*/ //Test class GiftBlock and Gift - Homework Task 12 and ExplodingBlock - HomeWork Task 10 for (int i = startCol; i < endCol; i++) { if (i == 7) { ExplodingBlock expBlock = new ExplodingBlock(new MatrixCoords(3, 7)); engine.AddObject(expBlock); continue; } GiftBlock currBlock = new GiftBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } //Ceiling wall - Homework Task 01 for (int i = 0; i < WorldCols; i++) { IndestructibleBlock currentBlock = new IndestructibleBlock(new MatrixCoords(0, i)); engine.AddObject(currentBlock); } //Side walls - Homework Task 01 for (int i = 1; i <= WorldRows; i++) { IndestructibleBlock currentBlockLeft = new IndestructibleBlock(new MatrixCoords(i, 0)); IndestructibleBlock currentBlockRight = new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1)); engine.AddObject(currentBlockLeft); engine.AddObject(currentBlockRight); } /*Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1));*/ // test Meteorite Ball - Homework Task 07 MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); /* //test TrailObject - Homework Task 05 TrailObject testObject = new TrailObject(new MatrixCoords(10, 10), new char[,] { { '@' } }, 5); engine.AddObject(testObject);*/ /* //test Gift Gift testGift = new Gift(new MatrixCoords(WorldRows / 5, WorldCols / 5)); engine.AddObject(testGift);*/ }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; // 1. The AcademyPopcorn class contains an IndestructibleBlock class. // Use it to create side and ceiling walls to the game. You can ONLY edit the AcademyPopcornMain.cs file. for (int i = startRow - startCol; i < WorldRows; i++) { IndestructibleBlock topWall = new IndestructibleBlock(new MatrixCoords(1, i), '—'); IndestructibleBlock leftSideWall = new IndestructibleBlock(new MatrixCoords(i, startCol - 1)); IndestructibleBlock righSideWall = new IndestructibleBlock(new MatrixCoords(i, endCol)); engine.AddObject(topWall); engine.AddObject(leftSideWall); engine.AddObject(righSideWall); } // Currenet blocks for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // Unpassable blocks //for (int i = startCol; i < endCol; i++) //{ // UnpassableBlock unpassBlock = new UnpassableBlock(new MatrixCoords(startRow, i)); // engine.AddObject(unpassBlock); //} // Exploding blocks //for (int i = startCol; i < endCol ; i++) //{ // ExplodingBlock expBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); // engine.AddObject(expBlock); //} // Gift blocks //for (int i = startCol; i < endCol; i++) //{ // GiftBlock giftBlock = new GiftBlock(new MatrixCoords(startRow, i)); // engine.AddObject(giftBlock); //} // Origianl ball //Ball theBall = new Ball(new MatrixCoords(WorldRows - 2, WorldCols / 2), // new MatrixCoords(-1, -1)); //engine.AddObject(theBall); // 7. Test the MeteoriteBall by replacing the normal ball in the AcademyPopcornMain.cs file. MeteoriteBall theMeteoriteBall = new MeteoriteBall(new MatrixCoords(WorldCols - 2, WorldRows / 2), new MatrixCoords(-1, 1), 3); engine.AddObject(theMeteoriteBall); // 9. Test the UnpassableBlock and the UnstoppableBall by adding them to the engine in AcademyPopcornMain.cs file. //UnstoppableBall theUnstoppableBall = new UnstoppableBall(new MatrixCoords(WorldCols - 2, WorldRows / 2), // new MatrixCoords(-1, -1)); //engine.AddObject(theUnstoppableBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // Trail //TrailObject trail = new TrailObject(new MatrixCoords(10, 3), 10); //engine.AddObject(trail); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < 10; i++) // Task 9 Test { UnpassableBlock currBlock = new UnpassableBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = 10; i < 20; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = 20; i < 30; i++) // Task 12 Test GiftBlock and Gift { GiftBlock currBlock = new GiftBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = 30; i < endCol; i++) // Task 10. Exploding Block test { ExplodingBlock currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = 0; i < WorldRows; i++) // Task 1 Create walls { IndestructibleBlock leftWalls = new IndestructibleBlock(new MatrixCoords(i, 0)); IndestructibleBlock rightWalls = new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1)); engine.AddObject(leftWalls); engine.AddObject(rightWalls); } for (int i = 0; i < WorldCols; i++) // Task 1 Create ceiling { IndestructibleBlock ceiling = new IndestructibleBlock(new MatrixCoords(0, i)); engine.AddObject(ceiling); } MeteoriteBall meteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), // Task 7 Add Meteorite Ball new MatrixCoords(-1, 1)); engine.AddObject(meteoriteBall); //UnstoppableBall unstoppableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), // Task 9 Test Unstoppable ball // new MatrixCoords(-1, 1)); //engine.AddObject(unstoppableBall); //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow + 1, i)); engine.AddObject(currBlock); } for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow + 2, i)); engine.AddObject(currBlock); } for (int i = startCol; i < endCol / 3; i++) { UnpassableBlock currBlock = new UnpassableBlock(new MatrixCoords(startRow + 4, i)); engine.AddObject(currBlock); } // Exploding blocks. Chain reaction :) for (int i = endCol / 2; i < endCol; i++) { ExplodingBlock currBlock = new ExplodingBlock(new MatrixCoords(startRow + 3, i)); engine.AddObject(currBlock); } //Gift testGift = new Gift(new MatrixCoords(10, 20)); //engine.AddObject(testGift); GiftBlock giftBlock = new GiftBlock(new MatrixCoords(7, 25)); engine.AddObject(giftBlock); // TASK 1 startCol = 0; endCol = WorldRows - 1; for (int i = startRow; i < endCol; i++) // LEFT SIDE { IndestructibleBlock currBlock = new IndestructibleBlock(new MatrixCoords(i, startCol)); engine.AddObject(currBlock); } startCol = WorldCols - 1; for (int i = startRow; i < endCol; i++) // RIGHT SIDE { IndestructibleBlock currBlock = new IndestructibleBlock(new MatrixCoords(i, startCol)); engine.AddObject(currBlock); } startRow = 2; startCol = 0; endCol = WorldCols; for (int i = startCol; i < endCol; i++) // CEILING { IndestructibleBlock currBlock = new IndestructibleBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // END TASK 1 // Bellow the three balls are added to the engine Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); MeteoriteBall theMeteoriteBall = new MeteoriteBall(new MatrixCoords(20, 9), new MatrixCoords(-1, 1)); UnstoppableBall theUnstoppableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 25), new MatrixCoords(-1, 1)); engine.AddObject(theBall); engine.AddObject(theMeteoriteBall); engine.AddObject(theUnstoppableBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // Part of TASK 5 //TrailObject trailObject = new TrailObject(new MatrixCoords(10, 20), 5); //engine.AddObject(trailObject); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startRow; i < startRow+3; i++) { for (int j = startCol; j < endCol; j++) { Block currBlock; if ((i == startRow+3) && (j == startCol+3)) { // 10. Test ExplodingBlock currBlock = new ExplodingBlock(new MatrixCoords(i, j)); } else if ((i == startRow + 3) && (j == endCol - 3)) { // 12. Test the Gift and GiftBlock classes currBlock = new GiftBlock(new MatrixCoords(i, j)); } else { currBlock = new Block(new MatrixCoords(i, j)); } engine.AddObject(currBlock); } } // Is comment to test Meteorite Ball //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); // Is comment to test Unstoppable Ball // 7. Test the MeteoriteBall by replacing the normal ball Ball theMeteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theMeteoriteBall); // Is commented to test ExplodingBlocks // 9. Test the UnpassableBlock and the UnstoppableBall //Ball theUnstopableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); //engine.AddObject(theUnstopableBall); //for (int col = WorldCols / 2; col < WorldCols; col++) //{ // engine.AddObject(new UnpassableBlock(new MatrixCoords(4, col))); //} Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // 1. The AcademyPopcorn class contains an IndestructibleBlock class. // Use it to create side and ceiling walls to the game. for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftWallBlock = new IndestructibleBlock(new MatrixCoords(row, 0)); engine.AddObject(leftWallBlock); IndestructibleBlock rightWallBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols-1)); engine.AddObject(rightWallBlock); } for (int col = 0; col < WorldCols; col++) { IndestructibleBlock upWallBlock = new IndestructibleBlock(new MatrixCoords(0, col)); engine.AddObject(upWallBlock); } // 5. Then test the TrailObject by adding an instance of it in the engine through the AcademyPopcornMain.cs file. //char[,] symbol = new char[1,1]; //symbol[0, 0] = '*'; //TrailObject trail = new TrailObject(new MatrixCoords(5,5), symbol, 10); //engine.AddObject(trail); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = startCol; i < endCol; i++) { //Adding a ExplodingBlock aka bomb here if (i == 18) { ExplodingBlock bomb = new ExplodingBlock(new MatrixCoords(startRow + 1, i)); engine.AddObject(bomb); continue; } //Adding a gift here if (i == endCol - 2) { GiftBlock gift = new GiftBlock(new MatrixCoords(startRow + 1, i)); engine.AddObject(gift); continue; } Block currBlock = new Block(new MatrixCoords(startRow + 1, i)); engine.AddObject(currBlock); } //Task 1 for (int i = startCol; i < endCol; i++) { //Start from 0 where is the start of the matrix Block indeBlock = new IndestructibleBlock(new MatrixCoords(i, 0)); engine.AddObject(indeBlock); } for (int i = startCol; i < endCol; i++) { Block indeBlock = new IndestructibleBlock(new MatrixCoords(i, endCol)); engine.AddObject(indeBlock); } for (int i = startCol - 1; i < endCol; i++) { Block indeBlock = new IndestructibleBlock(new MatrixCoords(startRow - 1, i)); engine.AddObject(indeBlock); } //End of task 1 //Task 5 char[,] startChar = { { 'M', 'o', 'v', 'e', ' ', 'w', 'i', 't', 'h', ' ', '\'', 'a', '\'', ' ', 'a', 'n', 'd', ' ', '\'', 'd', '\'' } }; TrailObject startMsg = new TrailObject(new MatrixCoords(0, 0), startChar, 20); engine.AddObject(startMsg); //End of Task 5 //Task 7 Ball theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); //End of task 7 //Task 9 - UnpassableBlock added for (int i = startCol + 5; i < endCol - 17; i++) { Block unpassBlock = new UnpassableBlock(new MatrixCoords(startRow + 9, i)); engine.AddObject(unpassBlock); } //Adding unstoppable Ball to the game at some position //When the ball destroys more than it should - it's from the colision detection Ball unstopBall = new UnstoppableBall(new MatrixCoords(20, 5), new MatrixCoords(-1, 1)); engine.AddObject(unstopBall); //End of task 9 Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; #region Add Indestructible Blocks as ball delimeters for (int row = 0; row < WorldRows; row++) { for (int col = 0; col < WorldCols; col++) { IndestructibleBlock currBlock = null; if (row == 0) { currBlock = new IndestructibleBlock(new MatrixCoords(row, col)); engine.AddObject(currBlock); } else { if (col == 0 || col == WorldCols - 1) { currBlock = new IndestructibleBlock(new MatrixCoords(row, col)); engine.AddObject(currBlock); } } } } #endregion #region Add TrailObject //TrailObject trailObject = new TrailObject(new MatrixCoords(WorldRows, WorldCols), // new char[,] { { '°' } }, 5); //engine.AddObject(trailObject); #endregion #region Add Blocks for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); Block currBlock2 = new Block(new MatrixCoords(startRow + 1, i)); engine.AddObject(currBlock); engine.AddObject(currBlock2); } #endregion #region Add unpassable Blocks //for (int i = startCol; i < endCol; i = i + 4) //{ // UnpassableBlock unpassableBlock = new UnpassableBlock(new MatrixCoords(startRow + 5, i)); // engine.AddObject(unpassableBlock); //} for (int i = startCol; i < endCol; i = i + 3) { UnpassableBlock unpassableBlock = new UnpassableBlock(new MatrixCoords(WorldRows - 8, i)); engine.AddObject(unpassableBlock); } #endregion #region Add exploding Blocks for (int i = startCol; i < endCol; i = i + 1) { ExplodingBlock expoldingBlock = new ExplodingBlock(new MatrixCoords(startRow + 2, i)); engine.AddObject(expoldingBlock); } #endregion #region Add gift Blocks for (int i = startCol; i < endCol; i++) { GiftBlock giftBlock = new GiftBlock(new MatrixCoords(startRow + 3, i)); engine.AddObject(giftBlock); } #endregion #region Add Meteorite Ball MeteoriteBall meteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); #endregion #region Add unstoppableBall Ball UnstoppableBall unstoppableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); #endregion #region Add Ball Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); #endregion engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }