public override void RespondToCollision(CollisionData collisionData) { if (collisionData.hitObjectsCollisionGroupStrings[collisionData.hitObjectsCollisionGroupStrings.Count - 1] == "gift") { this.isShootingRacket = true; } }
public override void RespondToCollision(CollisionData collisionData) { if (collisionData.hitObjectsCollisionGroupStrings.Contains(UnpassableBlock.CollisionGroupString)|| collisionData.hitObjectsCollisionGroupStrings.Contains(Racket.CollisionGroupString)) { base.RespondToCollision(collisionData); } }
public override void RespondToCollision(CollisionData collisionData) { if (collisionData.hitObjectsCollisionGroupStrings.Contains(UnstoppableBall.CollisionGroupString)) { this.IsDestroyed = true; } }
public override void RespondToCollision(CollisionData collisionData) { if (collisionData.hitObjectsCollisionGroupStrings.Contains("gift")) { hasCollectedGift = true; } }
public override void RespondToCollision(CollisionData collisionData) { if (collisionData.hitObjectsCollisionGroupStrings.Contains("indestructibleBlock") || collisionData.hitObjectsCollisionGroupStrings.Contains("racket")) { base.RespondToCollision(collisionData); } }
public override void RespondToCollision(CollisionData collisionData) { foreach (var c in collisionData.hitObjectsCollisionGroupStrings) { if ((c==UnpassableBlock.CollisionGroupString) || (c==Racket.CollisionGroupString)) base.RespondToCollision(collisionData); } }
public override void RespondToCollision(CollisionData collisionData) { if (collisionData.hitObjectsCollisionGroupStrings[0] == IndestructibleBlock.CollisionGroupString || collisionData.hitObjectsCollisionGroupStrings[0] == Racket.CollisionGroupString) { base.RespondToCollision(collisionData); } }
public override void RespondToCollision(CollisionData collisionData) { if (collisionData.HitObjectsCollisionGroupStrings[0] == "indestructibleBlock" || collisionData.HitObjectsCollisionGroupStrings[0] == "racket") { base.RespondToCollision(collisionData); } }
public override void RespondToCollision(CollisionData collisionData) { List<string> collisionObjects = collisionData.hitObjectsCollisionGroupStrings; if (collisionObjects.Contains(IndestructibleBlock.CollisionGroupString) || collisionObjects.Contains(Racket.CollisionGroupString)) { base.RespondToCollision(collisionData); } }
public override void RespondToCollision(CollisionData collisionData) { base.RespondToCollision(collisionData); if (collisionData.hitObjectsCollisionGroupStrings.First() == "gift") { shooting = true; } }
public override void RespondToCollision(CollisionData collisionData) { //This ball should change direction only if it hits indestructible wall or user's racket if (collisionData.hitObjectsCollisionGroupStrings.Contains(UnpassableBlock.CollisionGroupString) || collisionData.hitObjectsCollisionGroupStrings.Contains(Racket.CollisionGroupString)) { base.RespondToCollision(collisionData); } }
public override void RespondToCollision(CollisionData collisionData) { // the following code gives possibility an Unpassable Block to be destroyed by Explosion Block's Explosion Object! foreach (string colisionObj in collisionData.hitObjectsCollisionGroupStrings) { if (colisionObj == ExplodingObject.CollisionGroupString) base.RespondToCollision(collisionData); } }
public override void RespondToCollision(CollisionData collisionData) { foreach (string item in collisionData.hitObjectsCollisionGroupStrings) { if (item.Equals("indestructibleBlock") || (item.Equals("unpassableBlock") || item.Equals("racket"))) { base.RespondToCollision(collisionData); } } }
public override void RespondToCollision(CollisionData collisionData) { for (int i = 0; i < collisionData.hitObjectsCollisionGroupStrings.Count; i++) { if (collisionData.hitObjectsCollisionGroupStrings[i] != "ball") { this.IsDestroyed = true; } } }
public override void RespondToCollision(CollisionData collisionData) { foreach (var item in collisionData.hitObjectsCollisionGroupStrings) { if (item == "UnstoppableBall") { this.IsDestroyed = true; } } }
public override void RespondToCollision(CollisionData collisionData) { foreach (string collisionObject in collisionData.hitObjectsCollisionGroupStrings) { if (collisionObject == "gift") { this.bulletsLeft += Gift.BulletsBonus; } } }
public override void RespondToCollision(CollisionData collisionData) { foreach (var collisionObjectString in collisionData.hitObjectsCollisionGroupStrings) { if (collisionObjectString == "unstoppable ball") { this.IsDestroyed = true; } } }
public override void RespondToCollision(CollisionData collisionData) { foreach (var collisionItem in collisionData.hitObjectsCollisionGroupStrings) { if (collisionItem.Equals(Racket.CollisionGroupString)) { this.IsDestroyed = true; } } }
public override void RespondToCollision(CollisionData collisionData) { foreach (string collosionObject in collisionData.hitObjectsCollisionGroupStrings) { if (collosionObject == "racket") { this.IsDestroyed = true; } } }
public override void RespondToCollision(CollisionData collisionData) { for (int i = 0; i < collisionData.hitObjectsCollisionGroupStrings.Count; i++) { if (collisionData.hitObjectsCollisionGroupStrings[i] != "block") { base.RespondToCollision(collisionData); } } }
public override void RespondToCollision(CollisionData collisionData) { for (int i = 0; i < collisionData.hitObjectsCollisionGroupStrings.Count; i++) { if (collisionData.hitObjectsCollisionGroupStrings[i] == "unpassableBlock" || collisionData.hitObjectsCollisionGroupStrings[i] == "racket") { base.RespondToCollision(collisionData); } } }
public override void RespondToCollision(CollisionData collisionData) { foreach (var cgroup in collisionData.hitObjectsCollisionGroupStrings) { if (cgroup == "unspassableBlock") { base.RespondToCollision(collisionData); break; } } }
public override void RespondToCollision(CollisionData collisionData) { List<string> hitObjects = collisionData.hitObjectsCollisionGroupStrings; foreach (var hit in hitObjects) { if (hit == Racket.CollisionGroupString) { this.IsDestroyed = true; } } }
public override void RespondToCollision(CollisionData collisionData) { if (collisionData.hitObjectsCollisionGroupStrings.Contains(Gift.CollisionGroupString) ) { this.shoots++; } else { base.RespondToCollision(collisionData); } }
public override void RespondToCollision(CollisionData collisionData) { if (collisionData.CollisionForceDirection.Row * this.Speed.Row < 0) { this.Speed.Row *= -1; } if (collisionData.CollisionForceDirection.Col * this.Speed.Col < 0) { this.Speed.Col *= -1; } }
public override void RespondToCollision(CollisionData collisionData) { List<string> collisionObjects = collisionData.hitObjectsCollisionGroupStrings; foreach (var item in collisionObjects) { if (item.Equals(UnpassableBlock.CollisionGroupString) || item.Equals(Racket.CollisionGroupString) || item.Equals(IndestructibleBlock.CollisionGroupString)) { base.RespondToCollision(collisionData); } } }
public override void RespondToCollision(CollisionData collisionData) { List<string> collisionObjects = collisionData.hitObjectsCollisionGroupStrings; foreach (var item in collisionObjects) { if (item.Equals("unpassableBlock") || item.Equals("racket")) { base.RespondToCollision(collisionData); } } }
public override void RespondToCollision(CollisionData collisionData) { //if (collisionData.CollisionForceDirection.Row * this.Speed.Row < 0) //{ // this.Speed.Row *= -1; //} //if (collisionData.CollisionForceDirection.Col * this.Speed.Col < 0) //{ // this.Speed.Col *= -1; //} }
public override void RespondToCollision(CollisionData collisionData) { foreach (var cgroup in collisionData.hitObjectsCollisionGroupStrings) { if (cgroup != "racket") { this.IsDestroyed = true; break; } } }
public override void RespondToCollision(CollisionData collisionData) { if (collisionData.CollisionForceDirection.Row * this.Speed.Row < 0 && collisionData.hitObjectsCollisionGroupStrings.Contains("Ublock")) { this.Speed.Row *= -1; } if (collisionData.CollisionForceDirection.Col * this.Speed.Col < 0 && collisionData.hitObjectsCollisionGroupStrings.Contains("Ublock")) { this.Speed.Col *= -1; } }
public override void RespondToCollision(CollisionData collisionData) { // nothing to do - this is indestructible block }
public override void RespondToCollision(CollisionData collisionData) { }
public virtual void RespondToCollision(CollisionData collisionData) { }
public override void RespondToCollision(CollisionData collisionData) { this.IsDestroyed = true; this.ProduceObjects(); }
public override void RespondToCollision(CollisionData collisionData) { this.hitRacket = true; base.IsDestroyed = true; }
public override void RespondToCollision(CollisionData collisionData) { this.IsDestroyed = true; }
public override void RespondToCollision(CollisionData collisionData) { //base.RespondToCollision(collisionData); }