public Resize ( DeviceContextHolder holder, int width, int height ) : void | ||
holder | DeviceContextHolder | |
width | int | |
height | int | |
리턴 | void |
private void PrepareOutlineBuffer() { if (_outlineBuffer != null) return; _outlineBuffer = TargetResourceTexture.Create(Format.R8G8B8A8_UNorm, SampleDescription); _outlineDepthBuffer = TargetResourceDepthTexture.Create(); if (!InitiallyResized) return; _outlineBuffer.Resize(DeviceContextHolder, Width, Height); _outlineDepthBuffer.Resize(DeviceContextHolder, Width, Height); }