public void OnInitialize(DeviceContextHolder holder) { _effect = holder.GetEffect<EffectPpHdr>(); _blurHelper = holder.GetHelper<BlurHelper>(); _textures = Enumerable.Range(0, DownsamplerAdaptationCycles) .Select(x => TargetResourceTexture.Create(Format.R16G16B16A16_Float)) .ToArray(); _averateColor = Enumerable.Range(0, 2).Select(x => { var t = TargetResourceTexture.Create(Format.R16G16B16A16_Float); t.Resize(holder, 1, 1); return t; }).ToArray(); _newAverageColor = TargetResourceTexture.Create(Format.R16G16B16A16_Float); _newAverageColor.Resize(holder, 1, 1); _bloomTexture = TargetResourceTexture.Create(Format.R16G16B16A16_Float); _tempTexture = TargetResourceTexture.Create(Format.R16G16B16A16_Float); }
public void OnInitialize(DeviceContextHolder holder) { _effect = holder.GetEffect <EffectPpHdr>(); _blurHelper = holder.GetHelper <BlurHelper>(); _textures = Enumerable.Range(0, DownsamplerAdaptationCycles) .Select(x => TargetResourceTexture.Create(Format.R16G16B16A16_Float)) .ToArray(); _averateColor = Enumerable.Range(0, 2).Select(x => { var t = TargetResourceTexture.Create(Format.R16G16B16A16_Float); t.Resize(holder, 1, 1, null); return(t); }).ToArray(); _newAverageColor = TargetResourceTexture.Create(Format.R16G16B16A16_Float); _newAverageColor.Resize(holder, 1, 1, null); _bloomTexture = TargetResourceTexture.Create(Format.R16G16B16A16_Float); _tempTexture = TargetResourceTexture.Create(Format.R16G16B16A16_Float); }
protected override void DrawInner() { DrawPrepare(); DeviceContext.ClearRenderTargetView(_buffer.TargetView, Color.Gray); DeviceContext.ClearDepthStencilView(DepthStencilView, DepthStencilClearFlags.Depth | DepthStencilClearFlags.Stencil, 1f, 0); DeviceContext.OutputMerger.SetTargets(DepthStencilView, _buffer.TargetView); DeviceContext.OutputMerger.DepthStencilState = null; DeviceContext.OutputMerger.BlendState = null; DeviceContext.Rasterizer.State = ShowWireframe ? _wireframeRasterizerState : null; DeviceContext.OutputMerger.DepthStencilState = DeviceContextHolder.LessEqualDepthState; Scene.Draw(DeviceContextHolder, ActualCamera, SpecialRenderMode.Simple); DeviceContext.OutputMerger.DepthStencilState = DeviceContextHolder.ReadOnlyDepthState; Scene.Draw(DeviceContextHolder, ActualCamera, SpecialRenderMode.SimpleTransparent); DrawAfter(); DeviceContext.OutputMerger.DepthStencilState = null; DeviceContext.OutputMerger.BlendState = null; DeviceContext.Rasterizer.State = null; ShaderResourceView result; if (UseBloom) { if (_hdr == null) { _hdr = DeviceContextHolder.GetEffect<EffectPpHdr>(); _blur = DeviceContextHolder.GetHelper<BlurHelper>(); } DeviceContext.OutputMerger.SetTargets(_buffer1.TargetView); DeviceContext.ClearRenderTargetView(_buffer1.TargetView, ColorTransparent); DeviceContextHolder.PrepareQuad(_hdr.LayoutPT); _hdr.FxInputMap.SetResource(_buffer.View); _hdr.TechBloom.DrawAllPasses(DeviceContext, 6); _blur.Blur(DeviceContextHolder, _buffer1, _buffer2, 1f, 2); DeviceContext.OutputMerger.SetTargets(_buffer2.TargetView); _hdr.FxInputMap.SetResource(_buffer.View); _hdr.FxBloomMap.SetResource(_buffer1.View); _hdr.TechCombine.DrawAllPasses(DeviceContext, 6); result = _buffer2.View; } else { result = _buffer.View; } DeviceContext.ClearRenderTargetView(RenderTargetView, ColorTransparent); if (UseFxaa) { DeviceContextHolder.GetHelper<FxaaHelper>().Draw(DeviceContextHolder, result, RenderTargetView); } else { DeviceContextHolder.GetHelper<CopyHelper>().Draw(DeviceContextHolder, result, RenderTargetView); } }