public PVEManager(RESTClient client, DateTime reset, DateTime limit, List <Member> Members, string ID, byte mode) { rClient = client; Reset_time = reset; Date_limit = limit; Member_list = Members; Actual_member_ID = ID; Activity_mode = mode; }
public DestinyCharacter(RESTClient client, string characterID, string playerID, string playerType) { baselevel = ushort.MinValue; light = baselevel; race = byte.MinValue; gender = race; c_class = race; ID = characterID; client.URL = "https://www.bungie.net/Platform/Destiny2/" + playerType + "/Profile/" + playerID + "/Character/" + ID + "/?components=200"; outPut = client.makeRequest(); ParseCharacter(); string Race = string.Empty; if (race == 0) { Race = "Humano"; } else if (race == 1) { Race = "Insomne"; } else if (race == 2) { Race = "Exo"; } else { Race = "Desconocido"; } string Class = string.Empty; if (c_class == 0) { Class = "Titan"; } else if (c_class == 1) { Class = "Cazador"; } else if (c_class == 2) { Class = "Hechicero"; } else { Class = "Desconocido"; } string Gender = string.Empty; if (gender == 0) { Gender = "Hombre"; } else if (gender == 1) { Gender = "Mujer"; } else { Gender = "Desconocido"; } outPut = "Personaje: " + Environment.NewLine + Environment.NewLine + Class + " " + Race + Environment.NewLine + Gender + Environment.NewLine + Environment.NewLine + "Nivel: " + baselevel + Environment.NewLine + "Potencia: " + light + Environment.NewLine + Environment.NewLine + "Ultima vez jugado: " + LastPlayed; }
public CrucibleManager(RESTClient client, DateTime reset, DateTime limit, List <Member> Members, string ID, byte mode) : base(client, reset, limit, Members, ID, mode) { }
public OtherPVE(RESTClient client, DateTime reset, DateTime limit, List <Member> Members, string ID, byte mode) : base(client, reset, limit, Members, ID, mode) { }