private void RegisterTrigger(GenericShip ship) { Ability.RegisterAbilityTrigger ( TriggerTypes.OnCombatActivation, delegate { Ability.Action.DoAction(Ability); } ); }
private void RegisterAbility() { Ability.RegisterAbilityTrigger ( TriggerTypes.OnSetupEnd, delegate { Ability.Action.DoAction(Ability); } ); }
private void RegisterAbility() { Ability.RegisterAbilityTrigger ( TriggerTypes.OnCombatPhaseStart, delegate { Ability.Action.DoAction(Ability); } ); }
private void RegisterTrigger(GenericShip ship) { Ability.RegisterAbilityTrigger ( TriggerTypes.OnAttackFinish, delegate { Ability.Action.DoAction(Ability); } ); }
private void CheckConditions() { if (WeaponIsNeeded == null || Combat.ChosenWeapon == WeaponIsNeeded) { Ability.RegisterAbilityTrigger ( TriggerTypes.OnShotHit, delegate { Ability.Action.DoAction(Ability); } ); } }
private void RegisterTrigger(GenericAction action) { if (action.GetType() == ActionType && ((HasToken == null) || (HasToken != null && Ability.HostShip.Tokens.HasToken((HasToken), '*'))) ) { Ability.RegisterAbilityTrigger ( TriggerTypes.OnActionIsPerformed, delegate { Ability.Action.DoAction(Ability); } ); } }
private void CheckConditions(GenericShip ship) { if ( (AttackRangeMin == -1 || (Combat.ShotInfo.Range >= AttackRangeMin)) && (AttackRangeMax == -1 || (Combat.ShotInfo.Range <= AttackRangeMax)) && (!OnlyIfAttackIsModifiedByAttacker || Combat.DiceRollAttack.ModifiedByPlayers.Contains(Combat.Attacker.Owner.PlayerNo)) ) { Ability.RegisterAbilityTrigger ( TriggerTypes.OnAttackFinish, delegate { Ability.Action.DoAction(Ability); } ); } }
private void CheckConditions(GenericShip ship) { if (ship.AssignedManeuver.Speed >= MinSpeed && ship.AssignedManeuver.Speed <= MaxSpeed && (Complexity == MovementComplexity.None || ship.AssignedManeuver.ColorComplexity == Complexity) && (OnlyIfFullyExecuted == false || (OnlyIfFullyExecuted && ship.CheckSuccessOfManeuver())) && (OnlyIfPartialExecuted == false || (OnlyIfPartialExecuted && ship.IsBumped)) && (OnlyIfMovedThroughFriendlyShip == false || (OnlyIfMovedThroughFriendlyShip && ship.ShipsMovedThrough.Any(n => n.Owner.PlayerNo == Ability.HostShip.Owner.PlayerNo))) && BearingIsCorrect() && ((HasToken == null) || (Ability.HostShip.Tokens.HasToken((HasToken), '*'))) ) { Ability.RegisterAbilityTrigger ( TriggerTypes.OnMovementFinish, delegate { Ability.Action.DoAction(Ability); } ); } }
private void CheckConditions(GenericShip ship) { bool conditionsAreMet = false; if (IfBank && ship.RevealedManeuver.Bearing == ManeuverBearing.Bank) { conditionsAreMet = true; } if (IfTurn && ship.RevealedManeuver.Bearing == ManeuverBearing.Turn) { conditionsAreMet = true; } if (conditionsAreMet) { Ability.RegisterAbilityTrigger ( TriggerTypes.OnManeuverIsRevealed, delegate { Ability.Action.DoAction(Ability); } ); } }