private void RegisterEventSource(Visual3D visual3D) { var eventSource3D = new Ab3d.DirectX.Utilities.VisualEventSource3D(); eventSource3D.TargetVisual3D = visual3D; eventSource3D.MouseEnter += eventSource3D_MouseEnter; eventSource3D.MouseLeave += eventSource3D_MouseLeave; eventSource3D.MouseMove += eventSource3D_MouseMove; eventSource3D.MouseClick += movableEventSource3D_MouseClick; _dxEventManager3D.RegisterEventSource3D(eventSource3D); }
private void CreateScene(bool useDXEngineHitTesting) { ObjectsPlaceholder.Children.Clear(); if (_dxEventManager3D != null) { _dxEventManager3D.ResetEventSources3D(); _dxEventManager3D = null; } if (_wpfEventManager != null) { _wpfEventManager.ResetEventSources3D(); _wpfEventManager = null; } if (_instancedMeshGeometryVisual3D != null) { _instancedMeshGeometryVisual3D.Dispose(); } _stopwatch = new Stopwatch(); _stopwatch.Start(); Mouse.OverrideCursor = Cursors.Wait; // Create InstancedGeometryVisual3D _instancedMeshGeometryVisual3D = new InstancedMeshGeometryVisual3D(_instanceMeshGeometry3D); _instancedMeshGeometryVisual3D.InstancesData = _instancedData; // Setup hit testing if (useDXEngineHitTesting) { // Use DXEventManager3D from Ab3d.DXEngine - it has optimized hit testing for instanced objects _dxEventManager3D = new Ab3d.DirectX.Utilities.DXEventManager3D(MainDXViewportView); var visualEventSource3D = new Ab3d.DirectX.Utilities.VisualEventSource3D(_instancedMeshGeometryVisual3D); visualEventSource3D.MouseEnter += delegate(object sender, DirectX.Common.EventManager3D.Mouse3DEventArgs e) { var dxRayInstancedHitTestResult = e.RayHitResult as DXRayInstancedHitTestResult; if (dxRayInstancedHitTestResult != null) { ProcessMouseEnter(dxRayInstancedHitTestResult.HitInstanceIndex); } }; visualEventSource3D.MouseMove += delegate(object sender, DirectX.Common.EventManager3D.Mouse3DEventArgs e) { var dxRayInstancedHitTestResult = e.RayHitResult as DXRayInstancedHitTestResult; if (dxRayInstancedHitTestResult != null) { ProcessMouseMove(dxRayInstancedHitTestResult.HitInstanceIndex); } }; visualEventSource3D.MouseLeave += delegate(object sender, DirectX.Common.EventManager3D.Mouse3DEventArgs e) { ProcessMouseLeave(); }; _dxEventManager3D.RegisterEventSource3D(visualEventSource3D); } else { // // IMPORTANT: // // To make WPF hit testing work (also used by EventManager3D), you need to set the IsWpfHitTestVisible to true. // This increases initialization time because WPF objects needs to be created for each instance, but this makes the WPF hit testing work. _instancedMeshGeometryVisual3D.IsWpfHitTestVisible = true; _wpfEventManager = new Ab3d.Utilities.EventManager3D(MainViewport); // Because Viewport3D is actually not shown, we need to specify different WPF's object for the source of mouse events - this could be MainDXViewportView or even better a parent Border _wpfEventManager.CustomEventsSourceElement = MainDXViewportView; var visualEventSource3D = new Ab3d.Utilities.VisualEventSource3D(_instancedMeshGeometryVisual3D); visualEventSource3D.MouseEnter += delegate(object sender, Mouse3DEventArgs e) { if (e.RayHitResult == null || e.RayHitResult.ModelHit == null) { return; // This should not happen, but it is safer to have this check anyway } // Get instance index of the hit object int hitInstanceIndex = GetHitInstanceIndex(e.RayHitResult); ProcessMouseEnter(hitInstanceIndex); }; visualEventSource3D.MouseMove += delegate(object sender, Mouse3DEventArgs e) { if (e.RayHitResult == null || e.RayHitResult.ModelHit == null) { return; // This should not happen, but it is safer to have this check anyway } // Get instance index of the hit object int hitInstanceIndex = GetHitInstanceIndex(e.RayHitResult); ProcessMouseMove(hitInstanceIndex); }; visualEventSource3D.MouseLeave += delegate(object sender, Mouse3DEventArgs e) { ProcessMouseLeave(); }; _wpfEventManager.RegisterEventSource3D(visualEventSource3D); } ObjectsPlaceholder.Children.Add(_instancedMeshGeometryVisual3D); Mouse.OverrideCursor = null; // If we would only change the InstancedData we would need to call Update method (but here this is not needed because we have set the data for the first time) //_instancedGeometryVisual3D.Update(); }