/// <summary> /// Transforms a direction vector. /// </summary> public static V2f TransformDir(Rot2f rot, V2f v) { return((M22f)rot * v); }
/// <summary> /// Inverse transforms a direction vector. /// </summary> public static V2f InvTransformDir(Rot2f rot, V2f v) { return((M22f)Rot2f.Negate(rot) * v); }
/// <summary> /// Negates rotation. /// </summary> public static Rot2f Negate(Rot2f rot) { return(new Rot2f(-rot.Angle)); }
/// <summary> /// Divides scalar by a rotation. /// </summary> public static Rot2f Divide(Rot2f rot, float val) { return(new Rot2f(rot.Angle / val)); }
/// <summary> /// Multiplies 2 rotations. /// </summary> public static Rot2f Multiply(Rot2f r0, Rot2f r2) { return(new Rot2f(r0.Angle * r2.Angle)); }
public static M33f Multiply(Rot2f rot2, Rot3f rot3) { return(Rot2f.Multiply(rot2, (M33f)rot3)); }
public static M22f Multiply(Rot2f rot, M22f mat) { return((M22f)rot * mat); }