/// <summary> /// Event handler /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { const string message = "Are you sure you want to quit this game?"; var confirmQuitMessageBox = new MessageBoxScreen(message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
/// <summary> /// Message box caller /// </summary> /// <param name="playerIndex">Player who selected it</param> protected override void OnCancel(PlayerIndex playerIndex) { const string message = "Are you sure you want to exit this sample?"; var confirmExitMessageBox = new MessageBoxScreen(message); confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted; ScreenManager.AddScreen(confirmExitMessageBox, playerIndex); }