예제 #1
0
 private void MakeClientStopArena(GameClientConnection conn)
 {
     conn.Send(new ArenaFinishMessage());
     conn.ConnectionStatus.CurrentArenaName = null;
 }
예제 #2
0
 private void MakeClientStartArena(GameClientConnection conn)
 {
     var arenaName = _game.SelectedArenaName;
     var startGameMessage = new StartGameMessage
     {
         GameplayMode = _game.DataEngine.GameplayMode.Name,
         ArenaID = Game.DataEngine.Arena.ID,
         ArenaToPlay = arenaName,
         ArenaTimeLeft = Game.DataEngine.ArenaFinishTime == TimeSpan.Zero ? TimeSpan.Zero : Game.DataEngine.ArenaFinishTime - Game.GameTime.TotalRealTime,
         WallCount = Game.DataEngine.Arena.Gobs.All<AW2.Game.Gobs.Wall>().Count()
     };
     conn.Send(startGameMessage);
     conn.ConnectionStatus.CurrentArenaName = arenaName;
 }