public void Init() { realCli.CtorEnvironment = creator.CreateMap; realCli.CtorNPC = creator.CreateNpc; realCli.CreatHero = creator.CreateHero; //creator.CreateUnVision(); //creator.CreateNpcCache (); warInfo = realCli.war; /// /// 准备Team的信息 /// clientTeam = new WarClientTeam(realCli); UIReadyInfo uiReady = new UIReadyInfo() { ClientID = DeviceInfo.GUID, ClientName = "AW_Client", }; string plainJoin = JSON.Instance.ToJSON(uiReady); realCli.proxyServer.UIReady(plainJoin); if (warInfo.warMo == WarMode.NativeWar) { /// /// 虚拟客户端 /// uiReady = new UIReadyInfo() { ClientID = "-1", ClientName = "AWClient", }; plainJoin = JSON.Instance.ToJSON(uiReady); realCli.proxyServer.UIReady(plainJoin); } /// /// 创建默认的地图 /// cached = ClientCached.Instance; creator.CreateMap(cached.map); }
public void UIReady(string info) { UIReadyInfo ready = JSON.Instance.ToObject <UIReadyInfo>(info); processedMsg = new NetMQMessage(); ///加入监控 bool found = monitor.UIReady(ready); if (found) { processedMsg.Append(WarMsgConsts.UIReadyRep); } else { processedMsg.Append(WarMsgConsts.UIReadyRepE); } if (monitor.validateSyncClient) { proxyCli.SyncClient(monitor.getSyncMsg); } }
public bool UIReady(UIReadyInfo uiready) { bool setOk = false; if (uiready != null) { VirtualClient client = null; setOk = ClientPool.TryGetValue(uiready.ClientID, out client); if (setOk) { if (client.curStatus.check(ClientStatus.Ready)) { client.curStatus = client.curStatus.set(ClientStatus.UIReady); UIReadyClientCount += 1; } else { setOk = false; } } } return(setOk); }