예제 #1
0
        private void castSkill(short skType, bool onlyEnmy = false)
        {
            if (skType != SkillOpData.Death_Closed_Skill)
            {
                bool attCheck = _curAtter.alive;
                bool defCheck = _curDefer.alive;

                if (SkillOpData.Anger_Skill == skType || SkillOpData.Common_Skill == skType)
                {
                    if (!attCheck || !defCheck)
                    {
                        return;
                    }
                }

                List <BT_Skill> castArr     = new List <BT_Skill>();
                List <BT_Skill> realCastArr = new List <BT_Skill>();

                ///
                /// 保证己方的怒气技能优先触发
                ///

                if (defCheck)
                {
                    List <BT_Skill> defCast = _curDefer.canCastSkill(skType);
                    CastAllAngry(defCast, _curDefer);
                    castArr.AddRange(defCast);
                }

                if (attCheck && onlyEnmy == false)
                {
                    List <BT_Skill> attCast = _curAtter.canCastSkill(skType);
                    castArr.AddRange(attCast);
                }

                if (castArr.Count > 0)
                {
                    castArr.Sort(BT_WarUtils.sortSkillArr);

                    bool cancelAoyi = false;
                    foreach (BT_Skill sk in castArr)
                    {
                        //如果是某些特殊技能的情况下,则奥义技能不应该释放
                        if (sk.op == 27 || sk.op == 29 || sk.op == 202)
                        {
                            if (sk.real == 1)
                            {
                                cancelAoyi = true;
                            }
                        }
                    }

                    if (cancelAoyi)
                    {
                        foreach (BT_Skill sk in castArr)
                        {
                            if (sk.real != 1)
                            {
                                realCastArr.Add(sk);
                            }
                            else
                            {
                                resetAoYi(sk, sk.owner.ownerTeam);
                            }
                        }
                    }
                    else
                    {
                        realCastArr = castArr;
                    }

                    if (realCastArr.Count > 0)
                    {
                        foreach (BT_Skill sk in realCastArr)
                        {
                            //不能触发特殊技能(属性不被克制),也不能触发变为全属性技能, 也不能是登场加怒气的技能
                            if (sk.op != 27 && sk.op != 29 && sk.op != 202)
                            {
                                sk.castSkill();
                                sk.RdCast = 1;
                            }
                        }
                    }
                }
            }
            else
            {
                ConsoleEx.DebugLog("战斗模块不牵扯濒死技能!");
            }
        }