public void Start() { instance = this; foreach (GameObject prefab in cachePrefabs) { if(prefab != null && !cacheObjDict.Keys.Contains(prefab)) { TemporaryObjectCache cache = new TemporaryObjectCache(); cache.prefabObject = prefab; cache.freeObjects = new Stack<GameObject>(); cache.activeObjects = new List<GameObject>(); cacheObjDict.Add(cache.prefabObject, cache); } } activeObjDict = new Dictionary<Object, TemporaryObjectCache>(); }
public void Start() { instance = this; foreach (GameObject prefab in cachePrefabs) { if (prefab != null && !cacheObjDict.Keys.Contains(prefab)) { TemporaryObjectCache cache = new TemporaryObjectCache(); cache.prefabObject = prefab; cache.freeObjects = new Stack <GameObject>(); cache.activeObjects = new List <GameObject>(); cacheObjDict.Add(cache.prefabObject, cache); } } activeObjDict = new Dictionary <Object, TemporaryObjectCache>(); }