public void Awake() { part_selector = gameObject.AddComponent <PartSelector>(); part_selector.Show(false); subassembly_selector = gameObject.AddComponent <SubassemblySelector>(); subassembly_selector.Show(false); }
public void Show(bool show) { subassembly_selector.Show(show); part_selector.Show(show); }
public void Show(bool show) => subassembly_selector.Show(show);