/// <summary> /// no-argument ATM constructor initializes instance variables /// </summary> public ATM() { _userAuthenticated = false; _currentAccountNumber = 0; _depositSlot = new DepositSlot(); _keypad = new Keypad(); _screen = new Screen(); _cashDispenser = new CashDispenser(); _bankDatabase = new BankDatabase(); }
public override void Execute() { bool isCashDispensed = false; decimal availableBalance; BankDatabase bankDatabase = base.BankDatabase; do { _amount = (decimal)DisplayMenuOfAmounts(); if (_amount != CANCELED) { availableBalance = bankDatabase.getAvailableBalance(AccountNumber); if (_amount <= availableBalance) { if (CashDispenser.IsSufficiantCashAvailable(_amount)) { bankDatabase.Debit(AccountNumber, _amount); CashDispenser.DispenseCash(_amount); isCashDispensed = true; Screen.DisplayMessageLine("\nYour cash has been dispensed. Please take your cash now."); } else { Screen.DisplayMessageLine("\nInsufficient cash available in the ATM.\n\nPlease choose a smaller amount."); } } else { Screen.DisplayMessage("\nInsufficient funds in your account.\n\nPlease choose a smaller amount."); } Sleep(3000); } else { Screen.DisplayMessageLine("\nCancelling transaction..."); Sleep(3000); return; } } while (!isCashDispensed); }
const int CANCELED = 7; // Kullanıcının çekmek istediği para miktarını kendisinin belirlemesi için bir seçenek daha eklendi.(Ek özellik) public Withdrawal(int userAccount, Screen screen, BankDatabase bankDatabase, Keypad keypad, CashDispenser cashDispenser) : base(userAccount, bankDatabase, screen) { this.keypad = keypad; this.cashDispenser = cashDispenser; }