public override Object StateChanged(string SelectedProperty, string newValue, Object ClassInstance, PropertyGrid SelectedPgrid) { //FillStateFromPropertyGrid(ClassInstance, SelectedPgrid); Statek Selectedstate = new Statek(); Statek Dynamicstate = new Statek(); Dynamicstate._Description = Selectedstate.StateDescription; Selectedstate = (Statek)SelectedPgrid.SelectedObject; Dynamicstate = (Statek)ClassInstance; Dynamicstate._Description = Selectedstate.StateDescription; Dynamicstate.BrandId = Selectedstate.BrandId; Dynamicstate.ConfigId = Selectedstate.ConfigId; Dynamicstate._CardReturnFlag = Selectedstate._CardReturnFlag; Dynamicstate._NextState = Selectedstate._NextState; Dynamicstate._NoFitMatchNextState = Selectedstate._NoFitMatchNextState; Dynamicstate._Reserved0 = Selectedstate._Reserved0; Dynamicstate._Reserved1 = Selectedstate._Reserved1; Dynamicstate._Reserved2 = Selectedstate._Reserved2; Dynamicstate._Reserved3 = Selectedstate._Reserved3; Dynamicstate._Reserved4 = Selectedstate._Reserved4; return(Dynamicstate); }
public override object FillStatesFromDB(object[] processRow, ArrayList StateList) { Statek state = new Statek(); ModelCanvasStateObject TransStateObj = new ModelCanvasStateObject(); List <ModelParentStateObject> ParentobjList = new List <ModelParentStateObject>(); List <ModelChildStateObject> ChildobjList = new List <ModelChildStateObject>(); state.Status = processRow[1].ToString(); state.StateNumber = processRow[3].ToString(); state.StateDescription = processRow[4].ToString(); state.StateType = processRow[5].ToString(); state._Reserved0 = processRow[8].ToString(); state._NextState = processRow[9].ToString(); state._Reserved1 = processRow[10].ToString(); state._Reserved2 = processRow[11].ToString(); state._Reserved3 = processRow[12].ToString(); state._Reserved4 = processRow[13].ToString(); state._CardReturnFlag = processRow[14].ToString(); state._NoFitMatchNextState = processRow[15].ToString(); state.ConfigId = processRow[16].ToString(); state.BrandId = processRow[17].ToString(); state.ConfigVersion = processRow[18].ToString(); //NextState Kontrolu #region nextState arrange-parent and pointer if (state.NextState != "255") { ChildobjList.Add(GetChildState("NextState", state.NextState, StateList, processRow[7].ToString(), state.StateType, state.StateNumber)); } if (state.NoFitMatchNextState != "255") { ChildobjList.Add(GetChildState("NoFitMatchNextState", state.NoFitMatchNextState, StateList, processRow[7].ToString(), state.StateType, state.StateNumber)); } #endregion TransStateObj.BrandId = state.BrandId; TransStateObj.ConfigId = state.ConfigId; TransStateObj.Id = state.StateNumber; TransStateObj.StateDescription = state.StateDescription; TransStateObj.Type = state.StateType; TransStateObj.TransactionName = processRow[7].ToString(); TransStateObj.PropertyGrid.SelectedObject = state; TransStateObj.ParentStateList = ParentobjList; TransStateObj.ChildStateList = ChildobjList; designerCanvas.TransactionList.Add(TransStateObj); return(StateList); }
public override object CreateInsertCommandScript(PropertyGrid SelectedPgrid, string ProjectName, string TransactionName, int ExtensionStateNumber) { Statek State = new Statek(); State = (Statek)SelectedPgrid.SelectedObject; List <string> SqlStringList = new List <string>(); string sql = SqlStr; sql = string.Format(sql, Guid, Status, DateTime.Now.ToString("yyyyMMddHHmmss"), State.StateNumber, State.StateDescription, State.StateType, ProjectName, TransactionName, State.Reserved0, State.NextState, State.Reserved1, State.Reserved2, State.Reserved3, State.Reserved4, State.CardReturnFlag, State.NoFitMatchNextState, State.ConfigId, State.BrandId, State.ConfigVersion); SqlStringList.Add(sql); return(SqlStringList); }
public override Object FillPropertyGridFromState(Object ClassInstance, PropertyGrid SelectedPgrid) { Statek Selectedstate = new Statek(); Statek Dynamicstate = new Statek(); Selectedstate = (Statek)SelectedPgrid.SelectedObject; Dynamicstate = (Statek)ClassInstance; Dynamicstate.BrandId = Selectedstate.BrandId; Dynamicstate.ConfigId = Selectedstate.ConfigId; Dynamicstate._Description = Selectedstate.StateDescription; Dynamicstate._CardReturnFlag = Selectedstate._CardReturnFlag; //Dynamicstate._nextState = Selectedstate._nextState; //Dynamicstate._NoFitMatchNextStateNum = Selectedstate._NoFitMatchNextStateNum; Dynamicstate._Reserved0 = Selectedstate._Reserved0; Dynamicstate._Reserved1 = Selectedstate._Reserved1; Dynamicstate._Reserved2 = Selectedstate._Reserved2; Dynamicstate._Reserved3 = Selectedstate._Reserved3; Dynamicstate._Reserved4 = Selectedstate._Reserved4; return(Dynamicstate); }