private void addMissileToList(int x, int y, cMovement move) { if (aCount == 0) { missiles.Add(new cMissile() { Location = new Point(x, y), Movement = move, Damage = spaceShip.Damage, Image = missileA, Size = missileSize, Speed = 20 }); } else { missiles.Add(new cMissile() { Location = new Point(x, y), Movement = move, Damage = spaceShip.Damage, Image = missileB, Size = missileSize, Speed = 20 }); } aCount++; if (aCount > 2) { aCount = 0; } }
private void addSpaceshipMissile(int count) { if (missiles.Count == 0) { aCount = 0; } int x = spaceShip.Location.X + (spaceShip.Size.Width / 2 - missileSize.Width / 2); int y = spaceShip.Location.Y; // Geradzahlige Menge von Raketen if (spaceShip.WeaponStrength % 2 != 0) { addMissileToList(x, y, new cMovement() { Speed = 200, Y = -1 }); } for (int i = 1; i < spaceShip.WeaponStrength; i += 2) { cMovement move = new cMovement() { X = Math.Cos(-90 - i * 3), Y = -Math.Sin(-90 - i * 3), Speed = 200 }; cMovement move2 = new cMovement() { X = -Math.Cos(-90 - i * 3), Y = -Math.Sin(-90 - i * 3), Speed = 200 }; addMissileToList(x, y, move); addMissileToList(x, y, move2); } }