public void initialize(ShipController sc) { this.sc = sc; targetPositionX = BattleCamera.sWidth - sc.shipSize.x*2; sc.accDirectionChanged(new Vector2(0, 1)); }
public float startDelay = 3.0f; //delay after respawn #endregion Fields #region Methods public void initialize(ShipController sc) { this.sc = sc; sc.accDirectionChanged(new Vector2(0, 1)); }