public Form1() { InitializeComponent(); Vector2 numTiles = new Vector2(80, 80); Vector2 tileSize = new Vector2(5, 5); nodes = new List<Panel>(); tileTypes = new List<TileType>(); tileTypes.Add(TileType.Walkable); tileTypes.Add(TileType.Blocked); tileTypes.Add(TileType.Start); tileTypes.Add(TileType.Goal); Panel panel; for (int y = 0; y < numTiles.Y; y++) { for (int x = 0; x < numTiles.X; x++) { panel = new Panel(); panel.MouseDown += panel33_MouseDown; panel.BorderStyle = BorderStyle.FixedSingle; this.Controls.Add(panel); nodes.Add(panel); } } tileMap = new TileMap(new Vector2(250, 250), numTiles, tileSize, nodes); findPathBtn.Enabled = false; }
public void ClearPathTest() { Vector2 position = null; // TODO: Initialize to an appropriate value Vector2 numTiles = null; // TODO: Initialize to an appropriate value Vector2 tileSize = null; // TODO: Initialize to an appropriate value IList<Panel> panels = null; // TODO: Initialize to an appropriate value TileMap target = new TileMap(position, numTiles, tileSize, panels); // TODO: Initialize to an appropriate value target.ClearPath(); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
public void GetTileFromPanelTest() { Vector2 position = null; // TODO: Initialize to an appropriate value Vector2 numTiles = null; // TODO: Initialize to an appropriate value Vector2 tileSize = null; // TODO: Initialize to an appropriate value IList<Panel> panels = null; // TODO: Initialize to an appropriate value TileMap target = new TileMap(position, numTiles, tileSize, panels); // TODO: Initialize to an appropriate value Panel panel = null; // TODO: Initialize to an appropriate value Tile expected = null; // TODO: Initialize to an appropriate value Tile actual; actual = target.GetTileFromPanel(panel); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void TilesTest() { Vector2 position = null; // TODO: Initialize to an appropriate value Vector2 numTiles = null; // TODO: Initialize to an appropriate value Vector2 tileSize = null; // TODO: Initialize to an appropriate value IList<Panel> panels = null; // TODO: Initialize to an appropriate value TileMap target = new TileMap(position, numTiles, tileSize, panels); // TODO: Initialize to an appropriate value IList<Tile> actual; actual = target.Tiles; Assert.Inconclusive("Verify the correctness of this test method."); }
public void TileMapConstructorTest() { Vector2 position = null; // TODO: Initialize to an appropriate value Vector2 numTiles = null; // TODO: Initialize to an appropriate value Vector2 tileSize = null; // TODO: Initialize to an appropriate value IList<Panel> panels = null; // TODO: Initialize to an appropriate value TileMap target = new TileMap(position, numTiles, tileSize, panels); Assert.Inconclusive("TODO: Implement code to verify target"); }
public void GetWalkableNeighborsTest1() { Vector2 position = null; // TODO: Initialize to an appropriate value Vector2 numTiles = null; // TODO: Initialize to an appropriate value Vector2 tileSize = null; // TODO: Initialize to an appropriate value IList<Panel> panels = null; // TODO: Initialize to an appropriate value TileMap target = new TileMap(position, numTiles, tileSize, panels); // TODO: Initialize to an appropriate value Tile tile = null; // TODO: Initialize to an appropriate value List<Tile> expected = null; // TODO: Initialize to an appropriate value List<Tile> actual; actual = target.GetWalkableNeighbors(tile); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }