private void AddScore() { score += 100; // Adds 100pts to score print("MAMMA MIA " + score + "pts."); SoundEffectBoard.PlayPointPickup(); // plays point audio Destroy(pickup); // destroys the game object on overlap }
public void PowerUp() { print("Now we're movin!"); camScroll.isPickedUp = true; // tells CameraAutoScroll.cs that the bike is picked up cooldownBikePickup = 1; // sets cooldown SoundEffectBoard.PlayPointPickup(); // plays bike audio Destroy(pickup); // destroys the game object on overlap }