public override void Scan() { foreach (string pathsWithExtension in ValidatorData.GetPathsWithExtensions(ValidatorData.PREFAB_EXTENSIONS, null)) { GameObject gameObject = ValidatorData.LoadAssetAtPath <GameObject>(pathsWithExtension); if (gameObject == null) { this.emptyCheck.AddPath(pathsWithExtension); } else { if (PrefabScanner.NeedsCollider(gameObject)) { this.colliderCheck.AddPath(pathsWithExtension); } if (PrefabScanner.NeedsTransformReset(gameObject)) { this.transformCheck.AddPath(pathsWithExtension); } if (PrefabScanner.IsPrefabEmpty(gameObject)) { this.emptyCheck.AddPath(pathsWithExtension); } if (PrefabScanner.HasIncorrectLODs(gameObject)) { this.lodsCheck.AddPath(pathsWithExtension); } } } }
private void ScanForAnimations() { Label0: foreach (string pathsWithExtension in ValidatorData.GetPathsWithExtensions(ValidatorData.MODEL_EXTENSIONS, null)) { List <ModelImporterClipAnimation> modelImporterClipAnimations = new List <ModelImporterClipAnimation>(); ModelImporter atPath = (ModelImporter)AssetImporter.GetAtPath(pathsWithExtension); modelImporterClipAnimations.AddRange(atPath.clipAnimations); modelImporterClipAnimations.AddRange(atPath.defaultClipAnimations); HashSet <string> strs = new HashSet <string>(); int num = 0; while (num < modelImporterClipAnimations.Count) { if (strs.Add(modelImporterClipAnimations[num].name)) { num++; } else { this.animationCheck.AddPath(pathsWithExtension); goto Label0; } } } }
public override void Scan() { List <string> pathsWithExtensions = ValidatorData.GetPathsWithExtensions(this.extensions, this.exclusions); if (pathsWithExtensions.Any <string>()) { this.checklistItem.AddPaths(pathsWithExtensions); } }
private void ScanForMixamo() { foreach (string pathsWithExtension in ValidatorData.GetPathsWithExtensions(new string[] { ".fbx" }, null)) { if (!ValidatorUtils.IsMixamoFbx(pathsWithExtension)) { continue; } this.mixamoCheck.AddPath(pathsWithExtension); } }
public override void Scan() { foreach (string pathsWithExtension in ValidatorData.GetPathsWithExtensions(ValidatorData.TEXTURE_EXTENSIONS, null)) { Texture2D texture2D = new Texture2D(1, 1); texture2D.LoadImage(File.ReadAllBytes(pathsWithExtension)); TextureImporter atPath = (TextureImporter)AssetImporter.GetAtPath(pathsWithExtension); if (texture2D.height <= atPath.maxTextureSize && texture2D.width <= atPath.maxTextureSize) { continue; } this.checklistItem.AddPath(pathsWithExtension); } }
public static List <string> GetModelPaths() { List <string> pathsWithExtensions = ValidatorData.GetPathsWithExtensions(ValidatorData.MODEL_EXTENSIONS, null); List <string> strs = new List <string>(); foreach (string pathsWithExtension in pathsWithExtensions) { if (!ValidatorData.GetMeshes(ValidatorData.LoadAssetAtPath <GameObject>(pathsWithExtension)).Any <Mesh>() || ValidatorData.HasAnimations(pathsWithExtension)) { continue; } strs.Add(pathsWithExtension); } return(strs); }
public static List <string> GetModelPaths() { List <string> pathsWithExtensions = ValidatorData.GetPathsWithExtensions(ValidatorData.MODEL_EXTENSIONS, null); List <string> list = new List <string>(); foreach (string text in pathsWithExtensions) { GameObject go = ValidatorData.LoadAssetAtPath <GameObject>(text); List <Mesh> meshes = ValidatorData.GetMeshes(go); if (meshes.Any <Mesh>() && !ValidatorData.HasAnimations(text)) { list.Add(text); } } return(list); }
private void ScanForMixamo() { List <string> pathsWithExtensions = ValidatorData.GetPathsWithExtensions(new string[] { ".fbx" }, null); foreach (string text in pathsWithExtensions) { bool flag = ValidatorUtils.IsMixamoFbx(text); if (flag) { this.mixamoCheck.AddPath(text); } } }
public override void Scan() { List <string> pathsWithExtensions = ValidatorData.GetPathsWithExtensions(ValidatorData.TEXTURE_EXTENSIONS, null); foreach (string text in pathsWithExtensions) { Texture2D texture2D = new Texture2D(1, 1); ImageConversion.LoadImage(texture2D, File.ReadAllBytes(text)); TextureImporter textureImporter = AssetImporter.GetAtPath(text) as TextureImporter; if (!(textureImporter == null)) { if (texture2D.height > textureImporter.maxTextureSize || texture2D.width > textureImporter.maxTextureSize) { this.checklistItem.AddPath(text); } } } }
private void ScanForAnimations() { List <string> pathsWithExtensions = ValidatorData.GetPathsWithExtensions(ValidatorData.MODEL_EXTENSIONS, null); foreach (string text in pathsWithExtensions) { List <ModelImporterClipAnimation> list = new List <ModelImporterClipAnimation>(); ModelImporter modelImporter = (ModelImporter)AssetImporter.GetAtPath(text); list.AddRange(modelImporter.clipAnimations); list.AddRange(modelImporter.defaultClipAnimations); HashSet <string> hashSet = new HashSet <string>(); for (int i = 0; i < list.Count; i++) { if (!hashSet.Add(list[i].name)) { this.animationCheck.AddPath(text); break; } } } }
private void ScanForPrefabs() { List <string> pathsWithExtensions = ValidatorData.GetPathsWithExtensions(ValidatorData.PREFAB_EXTENSIONS, null); HashSet <string> strs = new HashSet <string>(); foreach (string pathsWithExtension in pathsWithExtensions) { GameObject gameObject = ValidatorData.LoadAssetAtPath <GameObject>(pathsWithExtension); if (gameObject == null) { continue; } foreach (Mesh mesh in ValidatorData.GetMeshes(gameObject)) { strs.Add(AssetDatabase.GetAssetPath(mesh)); } } List <string> modelPaths = ValidatorData.GetModelPaths(); List <string> list = modelPaths.Except <string>(strs, new CustomPathComparer()).ToList <string>(); this.prefabsCheck.AddPaths(list); }
private void ScanForPrefabs() { List <string> pathsWithExtensions = ValidatorData.GetPathsWithExtensions(ValidatorData.PREFAB_EXTENSIONS, null); HashSet <string> hashSet = new HashSet <string>(); foreach (string path in pathsWithExtensions) { GameObject gameObject = ValidatorData.LoadAssetAtPath <GameObject>(path); if (gameObject != null) { List <Mesh> meshes = ValidatorData.GetMeshes(gameObject); foreach (Mesh mesh in meshes) { string assetPath = AssetDatabase.GetAssetPath(mesh); hashSet.Add(assetPath); } } } List <string> modelPaths = ValidatorData.GetModelPaths(); List <string> paths = modelPaths.Except(hashSet, new CustomPathComparer()).ToList <string>(); this.prefabsCheck.AddPaths(paths); }