예제 #1
0
        private void loadConfig(ConfigNode node)
        {
            if (Global.Debug3) Utils.Log("loadConfig start");

            _ok = false;
            _transformNames = null;
            _transforms = null;
            kspTextureInfo = null;
            if (_gui != null) Destroy(_gui);
            _gui = null;
            _boundingBox = null;
            _transformsOption = TransformOption.USE_ALL;
            if (_baseTexture != null) _baseTexture.cleanUp();
            _baseTexture = null;
            if (_imageModifiers != null) _imageModifiers.cleanUp();
            _imageModifiers = null;

            if (node.HasNode("ASP_BOUNDINGBOX"))
            {
                if (_boundingBox == null) _boundingBox = new BoundingBox();
                ConfigNode n = node.GetNode("ASP_BOUNDINGBOX");
                _boundingBox.load(n);
            }

            if (node.HasValue("transformsOption")) _transformsOption = (TransformOption)ConfigNode.ParseEnum(typeof(TransformOption), node.GetValue("transformsOption"));

            if (node.HasNode("ASP_BASETEXTURE"))
            {
                ConfigNode n = node.GetNode("ASP_BASETEXTURE");
                _baseTexture = IM.BaseTexture.CreateBaseTexture(n);
                _baseTexture.load(n);
            }

            if (node.HasNode("ASP_IMAGEMODIFIERS"))
            {
                _imageModifiers = new ImageModifiers();
                ConfigNode n = node.GetNode("ASP_IMAGEMODIFIERS");
                _imageModifiers.load(n);
            }

            if (label != string.Empty) Events["editTextureEvent"].guiName = label;
        }
예제 #2
0
        public void editTextureEvent()
        {
            if (_ok == false)
            {
                // something has gone wrong in OnStart
                Utils.LogError("Incorrect start up, not displaying gui");
                ScreenMessages.PostScreenMessage("Error unable to start text writer gui", 5, ScreenMessageStyle.UPPER_CENTER);
                return;
            }

            TextureEditGUI[] gs = gameObject.GetComponents<TextureEditGUI>() as TextureEditGUI[];
            _gui = null;
            foreach (TextureEditGUI gui in gs)
            {
                if (gui.textureEdit() == this)
                {
                    _gui = gui;
                    break;
                }
            }

            if (_gui == null)
            {
                _gui = gameObject.AddComponent<TextureEditGUI>();
                _gui.initialise(this, gs.Length);
                _usedPaint = false;
            }
        }
예제 #3
0
        public void rotationSelector(TextureEditGUI gui, ref Rotation rotation, ref bool mirror)
        {
            GUILayout.BeginVertical(GUI.skin.box, GUILayout.ExpandHeight(true));

            GUILayout.Label("Direction");

            int selection = (int) rotation;
            int oldSelection = selection;
            selection = GUILayout.SelectionGrid(selection, _rotationGrid, 2);

            bool oldMirror = mirror;
            mirror = GUILayout.Toggle(mirror, "Mirror");
            if (oldMirror != mirror) gui.setRemakePreview();

            if (oldSelection != selection)
            {
                rotation = (Rotation)selection;
                gui.setRemakePreview();
            }

            GUILayout.EndVertical();
        }
예제 #4
0
 public void finalisePainting()
 {
     if (_usedPaint == true && _startState != StartState.Editor)
     {
         if (_painter != null)
         {
             _painter.usePaint();
             _painter = null;
         }
         _usedPaint = false;
     }
     _gui = null;
 }
예제 #5
0
        public void normalMapOptionSelector(TextureEditGUI gui, ref NormalOption normalOption)
        {
            GUILayout.BeginVertical(GUI.skin.box, GUILayout.ExpandHeight(true));

            GUILayout.Label("Normal Option");

            int selection = (int)normalOption;
            int oldSelection = selection;
            selection = GUILayout.SelectionGrid(selection, _normalOptionGrid, 2);

            if (oldSelection != selection)
            {
                normalOption = (NormalOption)selection;
                gui.setRemakePreview();
            }

            GUILayout.EndVertical();
        }
예제 #6
0
        public void positionSelector(TextureEditGUI gui, ref IntVector2 position)
        {
            bool repeatOK = false;
            bool buttonPressed = false;
            int button = 0;
            int delta = 1;

            if ((Time.time - Global.LastRepeat) > Global.AutoRepeatGap) repeatOK = true;
            if (gui.speedSelection < 0 || gui.speedSelection > 1) gui.speedSelection = 0;
            if (gui.speedSelection == 1)
            {
                button = 4;
                delta = 10;
            }

            GUILayout.BeginVertical(GUI.skin.box, GUILayout.Width(120));

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.Label("Position");
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.Space(3);

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            if (GUILayout.RepeatButton(_posButtons[button], GUILayout.Width(25), GUILayout.Height(25)))
            {
                buttonPressed = true;
                Global.LastButtonPress = Time.time;
                if (repeatOK) position.y += delta;
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.Space(3);

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            if (GUILayout.RepeatButton(_posButtons[button + 2], GUILayout.Width(25), GUILayout.Height(25)))
            {
                buttonPressed = true;
                Global.LastButtonPress = Time.time;
                if (repeatOK) position.x -= delta;
            }

            GUILayout.Space(5);

            if (GUILayout.Button("O", GUILayout.Width(25), GUILayout.Height(25)))
            {
                position = gui.centrePosition();
                gui.setRemakePreview();
            }

            GUILayout.Space(5);

            if (GUILayout.RepeatButton(_posButtons[button + 3], GUILayout.Width(25), GUILayout.Height(25)))
            {
                buttonPressed = true;
                Global.LastButtonPress = Time.time;
                if (repeatOK) position.x += delta;
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.Space(3);

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            if (GUILayout.RepeatButton(_posButtons[button + 1], GUILayout.Width(25), GUILayout.Height(25)))
            {
                buttonPressed = true;
                Global.LastButtonPress = Time.time;
                if (repeatOK) position.y -= delta;
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.Space(3);

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            gui.speedSelection = GUILayout.SelectionGrid(gui.speedSelection, _speedGrid, 2);

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.FlexibleSpace();

            GUILayout.EndVertical();

            if (buttonPressed && repeatOK)
            {
                Global.LastRepeat = Global.LastButtonPress;
                gui.setRemakePreview();

                Global.AutoRepeatGap = Global.AutoRepeatGap * 0.8f;
                if (Global.AutoRepeatGap < 0.04f) Global.AutoRepeatGap = 0.04f;
            }
        }
예제 #7
0
 public void header(TextureEditGUI gui, string text)
 {
     GUILayout.BeginHorizontal(gui.largeHeader);
     GUILayout.Space(20);
     GUILayout.Label(text, gui.largeHeader, GUILayout.ExpandWidth(true));
     GUILayout.EndHorizontal();
 }
예제 #8
0
 public abstract void initialise(TextureEditGUI gui);
예제 #9
0
 public abstract void drawRight(TextureEditGUI gui);
예제 #10
0
 public abstract void drawBottom(TextureEditGUI gui);
예제 #11
0
 public void colorSelector(TextureEditGUI gui, ref ValueSelector<byte, ByteField> redSelector, ref ValueSelector<byte, ByteField> greenSelector,
                           ref ValueSelector<byte, ByteField> blueSelector, ref ValueSelector<byte, ByteField> alphaSelector)
 {
     if (redSelector.draw()) gui.setRemakePreview();
     GUILayout.Space(10f);
     if (greenSelector.draw()) gui.setRemakePreview();
     GUILayout.Space(10f);
     if (blueSelector.draw()) gui.setRemakePreview();
     GUILayout.Space(10f);
     if (alphaSelector.draw()) gui.setRemakePreview();
 }
예제 #12
0
        public void blendMethodSelector(TextureEditGUI gui, ref BlendMethod blendMethod)
        {
            GUILayout.BeginVertical(GUI.skin.box, GUILayout.ExpandHeight(true));

            GUILayout.Label("Blend Method");

            int selection = (int)blendMethod;
            int oldSelection = selection;
            selection = GUILayout.SelectionGrid(selection, _blendMethodGrid, 2);

            if (oldSelection != selection)
            {
                blendMethod = (BlendMethod)selection;
                gui.setRemakePreview();
            }

            GUILayout.EndVertical();
        }
예제 #13
0
        public void alphaOptionSelector(TextureEditGUI gui, ref AlphaOption alphaOption)
        {
            GUILayout.BeginVertical(GUI.skin.box, GUILayout.ExpandHeight(true));

            GUILayout.Label("Alpha Option");

            int selection = (int) alphaOption;
            int oldSelection = selection;
            selection = GUILayout.SelectionGrid(selection, _alphaOptionGrid, 1);

            if (oldSelection != selection)
            {
                alphaOption = (AlphaOption) selection;
                gui.setRemakePreview();
            }

            GUILayout.EndVertical();
        }