public void Interesect(IPaintingTool tool, bool erase) { if (m_Root != null) { m_Root.Interesect(tool, erase, Vector2.zero, Vector2.right, Vector2.up, vertex0, vertex1, vertex2, 0, m_MaxDepth); } }
public void Interesect(IPaintingTool tool, bool erase, Vector2 weight0, Vector2 weight1, Vector2 weight2, Vector3 v0, Vector3 v1, Vector3 v2, int depth, int maxDepth) { Vector3 vertex0 = (1 - weight0.x - weight0.y) * v0 + weight0.x * v1 + weight0.y * v2; Vector3 vertex1 = (1 - weight1.x - weight1.y) * v0 + weight1.x * v1 + weight1.y * v2; Vector3 vertex2 = (1 - weight2.x - weight2.y) * v0 + weight2.x * v1 + weight2.y * v2; if (tool.IntersectsTriangle(vertex0, vertex1, vertex2)) { bool continuePaint = m_PaintedType == PaintedType.Mix; if (m_PaintedType == PaintedType.Painted && erase) { continuePaint = true; } if (m_PaintedType == PaintedType.None && !erase) { continuePaint = true; } if (!continuePaint) { return; } if (depth <= maxDepth) { if (m_CenterNode == null) { m_CenterNode = new NavMeshTriangleNode(m_PaintedType); } if (m_TopNode == null) { m_TopNode = new NavMeshTriangleNode(m_PaintedType); } if (m_LeftNode == null) { m_LeftNode = new NavMeshTriangleNode(m_PaintedType); } if (m_RightNode == null) { m_RightNode = new NavMeshTriangleNode(m_PaintedType); } } Vector2 halfw01 = weight0 + (weight1 - weight0) * 0.5f; Vector2 halfw02 = weight0 + (weight2 - weight0) * 0.5f; Vector2 halfw12 = weight1 + (weight2 - weight1) * 0.5f; if (m_CenterNode != null) { m_CenterNode.Interesect(tool, erase, halfw01, halfw12, halfw02, v0, v1, v2, depth + 1, maxDepth); } if (m_TopNode != null) { m_TopNode.Interesect(tool, erase, halfw01, weight1, halfw12, v0, v1, v2, depth + 1, maxDepth); } if (m_LeftNode != null) { m_LeftNode.Interesect(tool, erase, weight0, halfw01, halfw02, v0, v1, v2, depth + 1, maxDepth); } if (m_RightNode != null) { m_RightNode.Interesect(tool, erase, halfw02, halfw12, weight2, v0, v1, v2, depth + 1, maxDepth); } ResetPaintMark(!erase); } }