void IClassFactory.LockServer(bool bLock) { if (bLock) { RotatorSimulator.CountLock(); } else { RotatorSimulator.UncountLock(); } // Always attempt to see if we need to shutdown this server application. RotatorSimulator.ExitIf(); }
public ReferenceCountedObjectBase() { // We increment the global count of objects. RotatorSimulator.CountObject(); }