/// <summary> /// </summary> /// <param name="e"> </param> public override void Parse(Node e) { if (e.GetType() == typeof(Challenge)) { var c = e as Challenge; var step1 = new Step1(c.TextBase64); if (step1.Rspauth == null) { // response xmlns="urn:ietf:params:xml:ns:xmpp-sasl">dXNlcm5hbWU9ImduYXVjayIscmVhbG09IiIsbm9uY2U9IjM4MDQzMjI1MSIsY25vbmNlPSIxNDE4N2MxMDUyODk3N2RiMjZjOWJhNDE2ZDgwNDI4MSIsbmM9MDAwMDAwMDEscW9wPWF1dGgsZGlnZXN0LXVyaT0ieG1wcC9qYWJiZXIucnUiLGNoYXJzZXQ9dXRmLTgscmVzcG9uc2U9NDcwMTI5NDU4Y2EwOGVjYjhhYTIxY2UzMDhhM2U5Nzc var s2 = new Step2(step1, base.Username, base.Password, base.Server); var r = new Response(s2.ToString()); //base.XmppClientConnection.Send(r); } else { // SEND: <response xmlns="urn:ietf:params:xml:ns:xmpp-sasl"/> //base.XmppClientConnection.Send(new Response()); } } }
/// <summary> /// </summary> /// <param name="e"> </param> public override void Parse(Node e) { if (e.GetType() == typeof (Challenge)) { var c = e as Challenge; var step1 = new Step1(c.TextBase64); if (step1.Rspauth == null) { // response xmlns="urn:ietf:params:xml:ns:xmpp-sasl">dXNlcm5hbWU9ImduYXVjayIscmVhbG09IiIsbm9uY2U9IjM4MDQzMjI1MSIsY25vbmNlPSIxNDE4N2MxMDUyODk3N2RiMjZjOWJhNDE2ZDgwNDI4MSIsbmM9MDAwMDAwMDEscW9wPWF1dGgsZGlnZXN0LXVyaT0ieG1wcC9qYWJiZXIucnUiLGNoYXJzZXQ9dXRmLTgscmVzcG9uc2U9NDcwMTI5NDU4Y2EwOGVjYjhhYTIxY2UzMDhhM2U5Nzc var s2 = new Step2(step1, base.Username, base.Password, base.Server); var r = new Response(s2.ToString()); //base.XmppClientConnection.Send(r); } else { // SEND: <response xmlns="urn:ietf:params:xml:ns:xmpp-sasl"/> //base.XmppClientConnection.Send(new Response()); } } }
/// <summary> /// builds a step2 message reply to the given step1 message /// </summary> /// <param name="step1"> </param> /// <param name="username"> </param> /// <param name="password"> </param> /// <param name="server"> </param> public Step2(Step1 step1, string username, string password, string server) { Nonce = step1.Nonce; // fixed for SASL n amessage servers (jabberd 1.x) if (SupportsAuth(step1.Qop)) { Qop = "auth"; } Realm = step1.Realm; Charset = step1.Charset; Algorithm = step1.Algorithm; Username = username; Password = password; Server = server; GenerateCnonce(); GenerateNc(); GenerateDigestUri(); GenerateResponse(); }