public void Sleep_Waits() { // Arrange var start = DateTime.UtcNow; const int millisecondsToSleep = 30; // Act _target.Sleep(millisecondsToSleep); var end = DateTime.UtcNow; // Assert double timeToComplete = (end - start).TotalMilliseconds; timeToComplete.Should().BeGreaterOrEqualTo(millisecondsToSleep); }
public virtual void Dispose() { try { SendRemainingCommands(); if (MillisecondsSinceLastTransmition() < MinMillisecondsSinceLastTransmission) { ThreadSleeper.Sleep(MinMillisecondsSinceLastTransmission); } } catch { // ignore } Socket.Dispose(); }